1. NPCs
  2. test
  3. rmilner
  4. super_dude
Portrait

[super_dude]

Level 50 | Elite | [test_super_dude]


Attributes

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriority

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00

[trigger_80_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_80_health

[trigger_80_health]
50m 0sinstant100 m1800

Hammer Shot

Fires a series of hammering shots that deals <<1>> weapon damage to the target.

FQN: abl.​test.​rmilner.​hammer_shot_clone

Hammer Shot
8sinstant30 m1200

Spawn Adds

This ability will spawn adds during the Krel Thak fight.

FQN: abl.​test.​rmilner.​spawn_adds_clone

Spawn Adds
277h 46m 40sinstant30 m2800

Concussive Round

Fires a round at the target that knocks it out for up to <<1[%d seconds/%d second/%d seconds]>>. Non-player targets regenerate health rapidly while knocked out. Damage causes this effect to end prematurely.

FQN: abl.​test.​rmilner.​concussive_round_clone

Concussive Round
25s2s cast30 m2200

Interaction

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
complexioncomp_human_non_eyebrow03_m
    Body details
    SlotDetails
    chestchest_tight_bms_archetype
    • Material: chest_tight_light_ge_a33hacker01_m
    bracerbracer_short_bms_archetype
    • Material: bracer_short_heavy_bh_a02c01_u_v01
    handhand_gauntlet_bms_archetype
    • Material: hand_gauntlet_heavy_bh_a02c01_u
    waistwaist_belt_bms_archetype
    • Material: waist_belt_heavy_bh_a02c01_u
    legleg_pant_bms_archetype
    • Material: leg_pant_light_ge_a33hacker01_m_v01
    bootboot_tall_bms_archetype
    • Material: boot_tall_heavy_bh_a02c01_u
    All NPCs with this appearance (517)