1. NPCs
  2. stronghold
  3. personnel
  4. flashpoint
  5. corellia
  6. darth_aster
Portrait

Darth Yuni

Level 70 | Champion | Technician Canni


Attributes

Passives (7)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

Shotgun Blast

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​shotgun_blast

Shotgun Blast
9sinstant10 m1100100%

[grapple_precast]

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​grapple_precast

[grapple_precast]
6sinstant300 m191100%

Grapple

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​grapple

Grapple
none1s cast5-30 m190100%

[shotgun_flurry]

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​shotgun_flurry

[shotgun_flurry]
2sinstant30 m120100%

Tuneup

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​turret_buff

Tuneup
none6s channelany2100100%

Tuneup

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​turret_buff_precast

Tuneup
20sinstantany299100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfb_caucasian_a01
  • Material: head_human_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_pctogruta_bfb_non_a01
  • Material: hair_pctogruta_non_a01_v11_u
skincolor
 skincolor_pctogruta_non_h09_p
    haircolor
     haircolor_pctogruta_non_h09_p
      eyecolor
       eyecolor_pctogruta_non_h09_s
        complexioncomp_pctogruta_non_c01_f
          facepaintfacepaint_pctogruta_non_c11_u
            Body details
            SlotDetails
            chestchest_robe07_bfb_archetype
            • + chest_robe07_bfb_heavy_ge_mtx59_shld
            • Material: chest_robe07_heavy_ge_mtx59tulak01_u
            bracerbracer_short_bfb_archetype
            • Material: bracer_short_med_ge_suv55c01
            handhand_gauntlet_bfb_archetype
            • + hand_gauntlet_bfb_heavy_sw_mtx19_forearm
            • Material: hand_gauntlet_heavy_sw_mtx19c01_u
            waistwaist_belt_bfb_archetype
            • + waist_belt_bfb_heavy_ge_mtx105_front
            • Material: waist_belt_heavy_ge_mtx105c02_u
            legleg_pant_bfb_archetype
            • Material: leg_pant_heavy_ge_mtx99c01_u
            bootboot_tall_bfb_archetype
            • + boot_tall_bfb_med_sw_mtx03_shinguard
            • Material: boot_tall_med_sw_mtx03c01_u
            All NPCs with this appearance (2)