1. NPCs
  2. location
  3. balmorra
  4. mob
  5. humanoid
  6. imperial
  7. troida_workshop_engineer
Portrait

Factory Engineer

Level 15-16 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_caucasian_a02
  • Material: head_zabrakrep_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a01
  • Material: head_zabrakrep_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakrep_bmn_non_a04_base
  • Material: hair_zabrakrep_caucasian_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
(one of 3)
 skincolor_human_non_h32_p
    [empty]
     skincolor_human_non_h36_p
      haircolor[empty]
      eyecolor
      (one of 3)
       eyecolor_zabrak_non_h02_s
         eyecolor_zabrak_non_h06_s
           eyecolor_zabrak_non_h03_s
            complexion
            (one of 3)
            comp_zabrak_non_c06_m
              comp_zabrak_non_c05_m
                comp_zabrak_non_c25_m
                  facepaint
                  (one of 3)
                  tattoo_zabrak_non_good03_u
                    tattoo_zabrak_non_good06_u
                      tattoo_zabrak_non_good05_u
                        Body details
                        SlotDetails
                        chestchest_baggy_bmn_archetype
                        • + chest_baggy_bmn_light_ge_a12_loinlight
                        • Material: chest_baggy_light_ge_a12impcitizen02_m
                        bracerbracer_short_bmn_archetype
                        • Material: bracer_short_light_ge_a12impcitizen02_u_v02
                        handhand_gauntlet_bmn_archetype
                        • + hand_gauntlet_bmn_light_ge_a12_back
                        • Material: hand_gauntlet_light_ge_a12impcitizen02_u
                        waistwaist_belt_bmn_archetype
                        • + waist_belt_bmn_light_ge_a12_front
                        • + waist_belt_bmn_light_ge_a12_back
                        • Material: waist_belt_light_ge_a12impcitizen02_u
                        legleg_pant_bmn_archetype
                        • Material: leg_pant_light_ge_a12impcitizen02_m_v02
                        bootboot_tall_bmn_archetype
                        • + boot_tall_bmn_light_ge_a12_shin
                        • Material: boot_tall_light_ge_a12impcitizen02_u