1. NPCs
  2. location
  3. coruscant
  4. class
  5. jedi_knight
  6. the_rescue
  7. salarr
Portrait

Salarr

Level 13 | Strong | Shock Guard


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Electric Shield

FQN: abl.​npc.​ability.​tech.​electric_shield

Electric Shield
1m 30sinstantany30100%

Defensive Tactics

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Defensive Tactics
60sinstantany20100%

Plasma Cell

Load your rifle with a plasma powercell, giving all of your rifle attacks a chance to deal additional plasma damage over time. Only one Cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​plasma_cell

Plasma Cell
60s1.5s castany10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Char ref: chr.salarr

Starts conversation: cnv.location.coruscant.class.jedi_knight.salarr

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_npc05
  • Material: head_human_bmn_caucasian_npc05
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_human_non_h27_p
    eyecolor
     eyecolor_human_non_h04_s
      complexioncomp_human_non_c16_m
        facepainttattoo_human_non_bh01_u
          agescar_human_non_c02_u
            Body details
            SlotDetails
            chestchest_baggy_bmn_archetype
            • + chest_baggy_bmn_heavy_ge_a18_shld
            • + chest_baggy_bmn_heavy_ge_a18_chest
            • + chest_baggy_bmn_heavy_ge_a18_back
            • Material: chest_baggy_heavy_ge_a18mercenary07_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_heavy_ge_a18mercenary07_u_v02
            handhand_gauntlet_bmn_archetype
            • + hand_gauntlet_bmn_heavy_ge_a18_forearm
            • Material: hand_gauntlet_heavy_ge_a18mercenary07_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_heavy_ge_a18_front
            • + waist_belt_bmn_heavy_ge_a18_back
            • Material: waist_belt_heavy_ge_a18mercenary07_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_heavy_ge_a18mercenary07_m_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_heavy_ge_a18_shin
            • Material: boot_tall_heavy_ge_a18mercenary07_u