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Portrait

Gelle Gant <Artifice (Crafting Trainer)>

Level 41 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Gives codex entry:

Artifice

Artifice is the delicate skill of constructing lightsabers, color crystals, armor dye modules, generators and foci. Lightsaber modifications include color crystals and hilts that augment a Force user's combat attributes. Color crystals determine beam and bolt color for lightsabers and blasters. Dye modules are use to modify the visual color of armor. Artificers can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Archaeology provides crafting resources for Artifice.

Recommended Gathering Skills: Archaeology (Power Crystals, Color Crystals and Artifact Fragments).

Recommended Mission Skills: Treasure Hunting (Gemstones).

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​artifice

Artifice
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_asian_a04
  • Material: head_zabrakrep_bmf_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakrep_bmf_non_a05
  • Material: hair_zabrak_non_a05_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_human_asian_h08_p
    haircolor
     haircolor_human_non_h13_p
      eyecolor
       eyecolor_zabrak_non_h05_s
        complexioncomp_zabrak_non_c20_m
          facepainttattoo_zabrak_non_good01_u
            ageage_non_non_mid01_m
              Body details
              SlotDetails
              chestchest_capetight_bmf_archetype
              • + chest_capetight_bmf_med_jk_a03_sash
              • Material: chest_capetight_med_jk_a03c01_m
              bracerbracer_short_bmf_archetype
              • Material: bracer_short_med_jk_a03c01_u_v02
              handhand_glove_bmf_archetype
              • Material: hand_glove_med_jk_a03c01_u
              waistwaist_belt_bmf_archetype
              • + waist_belt_bmf_med_jk_a03_back
              • Material: waist_belt_med_jk_a03c01_u
              legleg_pant_bmf_archetype
              • Material: leg_pant_med_jk_a03c01_m_v02
              bootboot_tall_bmf_archetype
              • Material: boot_tall_med_jk_a03c01_u