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Portrait

Doctor Hesas <Archaeology (Gathering Trainer)>

Level 50 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Gives codex entry:

Archaeology

Archaeology is the study of crystal formations and archaeological finds. Crystal formations contain crystals that an Artificer can use to construct lightsaber modifications and armor for Force users. Archaeological finds contain artifact fragments of Force-imbued technology. These valuable items contain ancient formulas and algorithms used in the crafting skills Artifice and Synthweaving. Archaeologists can send their companions on missions to gather resources.

Recommended Crafting Skills: Artifice, Synthweaving.

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​archaeology

Archaeology
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_twilek_bmf_asian_a01
  • Material: head_twilek_bmf_asian_a01_v04
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_twilek_non_h01_p
    eyecolor
     eyecolor_twilek_non_h05_s
      complexioncomp_twilek_non_c12_m
        facepainttattoo_twilek_non_c01_u
          ageage_twilek_non_old01_m
            Body details
            SlotDetails
            chestchest_tight_bmf_archetype
            • + chest_tight_bmf_light_ge_a08_scarf
            • + chest_tight_bmf_light_ge_a08_shld
            • Material: chest_tight_light_ge_a08repcitizen02_m
            bracerbracer_short_bmf_archetype
            • Material: bracer_short_light_ge_a08repcitizen02_u_v01
            handhand_naked_bmf_archetype
            • Material: hand_naked_twilek_young_a01c01_bmf
            • Skin slot 0: hand_naked_twilek_young_a01c01_bmf
            • Skin color is hued into slot: 0
            waistwaist_belt_bmf_archetype
            • Material: waist_belt_light_ge_a08repcitizen02_u
            legleg_pant_bmf_archetype
            • Material: leg_pant_light_ge_a08repcitizen02_m_v02
            bootboot_tall_bmf_archetype
            • + boot_tall_bmf_light_ge_a08_shin
            • Material: boot_tall_light_ge_a08repcitizen02_u