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  5. vendor_rep_decoration_engineer_master
Portrait

Decoration Engineer Master

Level 55 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Vendor information
  • pkg.vendor.general.equipment.level_12_15
Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_cathar_bms_non_a06
  • Material: head_cathar_bms_non_a06c01
  • Eye material: eye_cathar_non_a01c01_m
  • Skin color is hued into slot: 0
hairhair_cathar_bms_non_a03
  • Material: hair_cathar_non_a03_v01_m
facehair[no archetype]
  • + facehair_cathar_bms_non_a01_chops
  • + facehair_cathar_bms_non_a01_goatee
  • Material: facehair_human_non_a01_v01_m
skincolor
 skincolor_cathar_non_h08_p
    haircolor
     haircolor_cathar_non_h08_p
      eyecolor
       eyecolor_sith_non_h01_s
        facepaintpattern_cathar_non_c08_u
          Body details
          SlotDetails
          chestchest_baggy_bms_archetype
          • + chest_baggy_bms_med_ge_a02_collar
          • + chest_baggy_bms_med_ge_a02_strap
          • + chest_baggy_bms_med_ge_a02_shld
          • Material: chest_baggy_med_ge_a02repofficer02_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_med_ge_a02repofficer02_u_v01
          handhand_glove_bms_archetype
          • Material: hand_glove_med_ge_a02repofficer03_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_med_ge_a02_back
          • + waist_belt_bms_med_ge_a02_front
          • Material: waist_belt_med_ge_a02repofficer02_u
          legleg_pant_bms_archetype
          • Material: leg_pant_med_ge_a02repofficer02_m_v02
          bootboot_tall_bms_archetype
          • + boot_tall_bms_med_ge_a02_cuff
          • Material: boot_tall_med_ge_a02repofficer02_u