1. NPCs
  2. location
  3. alderaan
  4. bronze
  5. imperial
  6. an_incriminating_holocron
  7. agent_vikurs
Portrait

Agent Vikurs

Level 29 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Char ref: chr.agent_vikurs

Starts conversation: cnv.location.alderaan.bronze.imperial.an_incriminating_holocron.agent_vikurs

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_npc02
  • Material: head_human_bmf_caucasian_npc02
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmf_non_a04
  • + hair_human_bmf_non_a04_length
  • Material: hair_human_non_a04_v01_m
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h07_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c12_m
          facepaintfacepaint_human_caucasian_npc02_m
            ageage_non_non_old01_m
              Body details
              SlotDetails
              chestchest_tight_bmf_archetype
              • + chest_tight_bmf_med_ge_a10_collar
              • Material: chest_tight_med_ge_a10impofficer01_m
              bracerbracer_short_bmf_archetype
              • Material: bracer_short_med_ge_a10impofficer01_u_v01
              handhand_glove_bmf_archetype
              • Material: hand_glove_med_ge_a10impofficer01_u
              waistwaist_belt_bmf_archetype
              • Material: waist_belt_med_ge_a10impofficer01_u
              legleg_pant_bmf_archetype
              • Material: leg_pant_med_ge_a10impofficer01_m_v01
              bootboot_tall_bmf_archetype
              • Material: boot_tall_med_ge_a10impofficer01_u