1. NPCs
  2. qtr
  3. 1x2
  4. flashpoint
  5. lost_island
  6. enemy
  7. difficulty_2
  8. boss
  9. reek
  10. boss_reek
Portrait

Transgenic Sample Seven

Level 50 | Champion | Boss


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[stampede_enable]

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​reek.​difficulty_2.​stampede_enable

[stampede_enable]
30sinstant30 m2000100%

Stampede

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​reek.​difficulty_2.​stampede

Stampede
noneinstant30 m2000100%

Improved Roar

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​reek.​difficulty_2.​roar

Improved Roar
21.5s1.5s cast10 m1000100%

Horn Slam

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​reek.​difficulty_2.​headbutt

Horn Slam
15s3s channel4 m900100%

Claw

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​reek.​difficulty_2.​flurry_1

Claw
3sinstant4 m1100%

Swipe

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​reek.​difficulty_2.​flurry_2

Swipe
3sinstant4 m1100%

Maul

FQN: abl.​creature.​bull.​bull_default_special_attack

Maul
4.5sinstant4 m065%

Melee Attack

A series of unarmed swings for a creature.

FQN: abl.​flurry.​creature.​unarmed.​bull_melee

Melee Attack
1.5sinstant4 m0100%

Interaction

Loot information

Loot package: 13416628972105513493

Metadata

Appearance

3D model
Details
SlotDetails
creaturebull_reek_a01
  • Material: bull_reek_a01_infected01
All NPCs with this appearance (3)