1. NPCs
  2. test
  3. tackland
  4. dark_v_light
  5. world_boss
  6. sith_melee_bfb_01
Portrait

[sith_melee_bfb_01] <Champion of the Dark Side>

Level 70 | Champion | Ranged


Attributes

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Choke

Chokes a target, leaving them suspended in the air while the Warrior channels the ability. The target is stunned and takes kinetic damage over 6 seconds. NOTE - Balanced for Caster NPCs

FQN: abl.​exp.​dark_v_light.​caster.​stun.​force_choke_aoe

Force Choke
30s6s channel15 m900100%

Whirling Blades

FQN: abl.​exp.​dark_v_light.​melee.​whirling_blades

Whirling Blades
20sinstant5 m800100%

Saber Throw

FQN: abl.​exp.​dark_v_light.​melee.​saber_throw

Saber Throw
15sinstant50 m700100%

Voice of the Masters

FQN: abl.​exp.​dark_v_light.​caster.​dot.​aoe_dot_no_cleanse

Voice of the Masters
30sinstant50 m650100%

Precise Slash

FQN: abl.​exp.​dark_v_light.​melee.​precise_slash

Precise Slash
10sinstant4 m600100%

Spike of Pain

FQN: abl.​exp.​dark_v_light.​caster.​aoe.​trail_of_agony_setup

Spike of Pain
8sinstant50 m550100%

Flurry

FQN: abl.​exp.​dark_v_light.​melee.​flurry

Flurry
noneinstant4 m10100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063, 9420510347414138096

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfb_asian_a01
  • Material: head_chiss_asian_a01c01_f
  • Eye material: eye_chiss_non_a01_c01
  • Skin color is hued into slot: 0
faceface_swhelmetsuv07_bfb_archetype
  • Material: face_swhelmetsuv07_med_sw_suv15c01_u
hairhair_human_bfb_mtx_a09
  • Material: hair_human_mtx_a09_v01_f
skincolor
 skincolor_chiss_non_h03_p
    haircolor[empty]
    eyecolor
     eyecolor_sith_non_h04_s
      complexioncomp_human_non_c09_f
        facepaintmakeup_human_non_c26_f
          agescar_human_non_c06_u
            Body details
            SlotDetails
            chestchest_armor01_bfb_archetype
            • + chest_armor01_bfb_med_sw_suv15_cloth
            • + chest_armor01_bfb_med_sw_suv15_loin
            • + chest_armor01_bfb_med_sw_suv15_shld
            • Material: chest_armor01_med_sw_suv15c01_u
            bracerbracer_short_bfb_archetype
            • Material: bracer_short_med_sw_a15c01_u_v01
            handhand_glove_bfb_archetype
            • + hand_glove_bfb_med_sw_suv15_forearm
            • Material: hand_glove_med_sw_suv15c01_u
            waistwaist_belt_bfb_archetype
            • + waist_belt_bfb_med_sw_a15_back
            • + waist_belt_bfb_med_sw_a15_front
            • Material: waist_belt_med_sw_a15c01_u
            legleg_pant_bfb_archetype
            • Material: leg_pant_med_sw_a15c01_u_v01
            bootboot_tall_bfb_archetype
            • + boot_tall_bfb_med_sw_suv15_shin
            • Material: boot_tall_med_sw_suv15c01_u
            All NPCs with this appearance (3)