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Portrait

Sith Inquisitor

Level 32-33 | Standard | Sorcerer


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Storm

Calls down a force storm over the target area, dealing high damage to all targets within. Affected enemies are additionally slowed by 30% for as long as they remain in the area of effect. Weaker storm on a short cooldown. Balanced assuming the player suffers 3 points of damage before leaving area.

FQN: abl.​npc.​ability.​force.​force_storm_persist

Force Storm
15s3s cast35 m100100%

Shock

Shocks the target for high energy damage.

FQN: abl.​npc.​ability.​force.​shock

Shock
6sinstant15 m75100%

Force Lightning

Deals high energy damage to the target over the duration of the effect. Force Lightning also slows the movement speed of the target by 50%. Balanced for Caster NPCs.

FQN: abl.​npc.​ability.​force.​force_lightning_frequent

Force Lightning
4.5s3s channel15 m25100%

Revivification

Heals all allies within 8 meters of the targeted area for <<1[%d/%d/%d]>>. Targets remaining in the area heal for an additional <<2>> over <<3[%d/%d/%d]>> seconds.

FQN: abl.​npc.​ability.​force.​revivification

Revivification
12s3s cast30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 15112775836113072233

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_bloodsith_bfa_non_a10
  • Material: head_bloodsith_non_a10c01_f
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfa_non_a08_base
  • + hair_human_bfa_non_a08_frontspikes
  • Material: hair_human_bf_non_a08_v01_f
skincolor
 skincolor_sith_non_h01_p
    haircolor
     haircolor_sith_non_h01_p
      eyecolor
       eyecolor_sith_non_h04_s
        facepaint
        (one of 2)
        makeup_human_non_c04_f
          makeup_human_non_c22_f
            Body details
            SlotDetails
            chest
            (one of 2)
            chest_tight_bfa_archetype
            • + chest_tight_bfa_med_ss_a01_loin
            • + chest_tight_bfa_med_ss_a01_tunic
            • Material: chest_tight_med_ss_a01c03_f
            chest_tight_bfa_archetype
            • + chest_tight_bfa_med_ss_a01_hooddown
            • + chest_tight_bfa_med_ss_a01_loin
            • + chest_tight_bfa_med_ss_a01_tunic
            • Material: chest_tight_med_ss_a01c03_f
            bracerbracer_short_bfa_archetype
            • Material: bracer_short_med_ss_a01c03_u_v02
            handhand_gauntlet_bfa_archetype
            • + hand_gauntlet_bfa_med_ss_a01_back
            • Material: hand_gauntlet_med_ss_a01c03_u
            waistwaist_belt_bfa_archetype
            • + waist_belt_bfa_med_ss_a01_back
            • + waist_belt_bfa_med_ss_a01_front
            • Material: waist_belt_med_ss_a01c03_u
            legleg_skirt_bfa_archetype
            • Material: leg_skirt_med_ss_a01c03_u_v02
            bootboot_tall_bfa_archetype
            • + boot_tall_bfa_med_ss_a01_trim
            • Material: boot_tall_med_ss_a01c03_u