1. NPCs
  2. location
  3. corellia
  4. bronze
  5. republic
  6. liberation
  7. zabrak_prisoner
Portrait

Zabrak Prisoner

Level 50 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Starts conversation: cnv.location.corellia.bronze.republic.liberation.republic_prisoner

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a03
  • Material: head_zabrakrep_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gecollar01_bmn_archetype
  • Material: face_gecollar01_med_ge_a20slave02_u
hair
(one of 3)
hair_zabrakrep_bmn_non_a01_base
  • + hair_zabrakrep_bmn_non_a01_side
  • Material: hair_zabrakrep_asian_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bmn_non_a03_base
  • + hair_zabrakrep_bmn_non_a03_front
  • Material: hair_zabrakrep_asian_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bmn_non_a07
  • Material: hair_zabrak_non_a07_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
(one of 3)
 skincolor_human_non_h21_p
     skincolor_human_non_h36_p
       skincolor_human_asian_h08_p
        haircolor
         haircolor_human_non_h06_p
          eyecolor
          (one of 2)
           eyecolor_zabrak_non_h03_s
             eyecolor_zabrak_non_h06_s
              complexion
              (one of 2)
              comp_zabrak_non_c25_m
                comp_zabrak_non_c28_m
                  facepaint
                  (one of 2)
                  tattoo_zabrak_non_good01_u
                    tattoo_zabrak_non_good05_u
                      Body details
                      SlotDetails
                      chestchest_baggy_bmn_archetype
                      • Material: chest_baggy_med_ge_a02repofficer02_m
                      handhand_naked_bmn_archetype
                      • Material: hand_naked_twilek_young_a01c01_bmn
                      • Skin slot 0: hand_naked_asian_young_a01c01_bmn
                      • Skin color is hued into slot: 0
                      waistwaist_belt_bmn_archetype
                      • Material: waist_belt_med_ge_a02repofficer02_u
                      legleg_pant_bmn_archetype
                      • Material: leg_pant_med_ge_a02repofficer02_m_v02
                      bootboot_tall_bmn_archetype
                      • Material: boot_tall_med_ge_a02repofficer02_u