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Portrait

Resistance Member

Level 65 | Standard | Burstfire


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Blaster Whip

Strikes the target with your weapon for kinetic damage.

FQN: abl.​npc.​ability.​pistol.​blaster_whip

Blaster Whip
6sinstant4 m2100%

Charged Blast

Fire three powerful blasts at your target.

FQN: abl.​npc.​ability.​pistol.​burst

Charged Blast
6s1.5s cast30 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Flurry of Bolts

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​flurry_of_bolts

Flurry of Bolts
4.5sinstant30 m025%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_african_a01
  • Material: head_human_african_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_jkcirclet01_bfn_archetype
  • Material: face_jkcirclet01_jw_h01c01_u
hairhair_human_bfn_non_a02
  • + hair_human_bfn_non_a02_bangs
  • Material: hair_human_non_a02_v01_f
skincolor
 skincolor_human_caucasian_h06_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor[empty]
      complexioncomp_human_non_c31_f
        facepaint[empty]
        Body details
        SlotDetails
        chestchest_tight_bfn_archetype
        • + chest_tight_bfn_med_ge_a15_hooddown
        • Material: chest_tight_med_ge_a15mercenary02_f
        bracerbracer_short_bfn_archetype
        • Material: bracer_short_med_ge_a15mercenary02_u_v02
        handhand_glove_bfn_archetype
        • + hand_glove_bfn_med_ge_a15_forearm
        • Material: hand_glove_med_ge_a15mercenary02_u
        waistwaist_belt_bfn_archetype
        • + waist_belt_bfn_med_ge_a15_front
        • + waist_belt_bfn_med_ge_a15_back
        • + waist_belt_bfn_med_ge_a15_sling
        • Material: waist_belt_med_ge_a15mercenary02_u
        legleg_pant_bfn_archetype
        • Material: leg_pant_med_ge_a15mercenary02_f_v02
        bootboot_tall_bfn_archetype
        • + boot_tall_bfn_med_ge_a15_shin
        • Material: boot_tall_med_ge_a15mercenary02_u