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Portrait

Kanawyn Syndicate

Level 55 | Standard | Master Duelist


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (14)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​npc.​ability.​pistol.​unload

Unload
10s3s channel30 m1000100%

Thermal Grenade

Throw a thermal grenade at your target that deals heavy damage to target and adjacent targets.

FQN: abl.​npc.​ability.​tech.​thermal_grenade

Thermal Grenade
15sinstant30 m990100%

Tactical Accelerant

Increases the damage the target takes from fire abilities.

FQN: abl.​npc.​ability.​tech.​tactical_accelerant

Tactical Accelerant
30s3s cast30 m60100%

Laze Target

FQN: abl.​npc.​ability.​tech.​laze_target

Laze Target
20sinstant30 m55100%

Recharge Droid

Heals a friendly droid for a moderate amount of health.

FQN: abl.​npc.​ability.​tech.​recharge_droid

Recharge Droid
9s2s cast15 m45100%

Repair Probe

Summons a droid that heals the friendly droid for 15 seconds. Stacks up to 3 times.

FQN: abl.​npc.​ability.​tech.​repair_probe

Repair Probe
4.5s1.5s cast30 m40100%

Armor Melt

FQN: abl.​npc.​ability.​tech.​armor_melt

Armor Melt
15sinstant10 m30100%

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m25100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 17963936940689377449

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_african_a05
  • Material: head_human_bmf_african_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_bhhelmet04_bmf_archetype
  • + face_bhhelmet04_bmf_heavy_bh_a05_visor
  • Material: face_bhhelmet04_heavy_bh_a05c01_u
skincolor[empty]
haircolor[empty]
eyecolor[empty]
complexion[empty]
Body details
SlotDetails
chestchest_tight_bmf_archetype
  • + chest_tight_bmf_heavy_bh_suv09_armor
  • + chest_tight_bmf_heavy_bh_suv09_backpack
  • Material: chest_tight_heavy_bh_suv09c01_u
bracerbracer_short_bmf_archetype
  • Material: bracer_short_heavy_bh_tier_a03c01_u_v01
handhand_glove_bmf_archetype
  • + hand_glove_bmf_med_ge_suv11_forearm
  • Material: hand_glove_heavy_ge_suv11impheavy05_u
waistwaist_belt_bmf_archetype
  • Material: waist_belt_med_bh_a01c01_u
legleg_pant_bmf_archetype
  • Material: leg_pant_heavy_bh_a05c03_m_v02
bootboot_tall_bmf_archetype
  • + boot_tall_bmf_heavy_tr_a10_cover
  • Material: boot_tall_heavy_tr_a10c01_u