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  7. enclave_vindicator
Portrait

Enclave Vindicator

Level 35-36 | Strong | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 8405827855488151436

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a02
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a03
  • Material: head_human_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a04
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 5)
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bms_non_a14_main
  • Material: hair_human_non_a14_v01_m
hair_human_bms_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
hair_human_bms_non_a03
  • + hair_human_bms_non_a03_stripes
  • + hair_human_bms_non_a03_sides
  • Material: hair_human_non_a03_v01_m
facehair
(one of 2)
[no archetype]
  • + facehair_human_bms_caucasian_a04_goatee
  • + facehair_human_bms_caucasian_a04_chops
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h26_p
     skincolor_human_non_h30_p
       skincolor_human_non_h32_p
        haircolor
        (one of 2)
         haircolor_human_non_h06_p
           haircolor_human_non_h10_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 3)
              comp_human_non_c20_m
                comp_human_non_c29_m
                  comp_human_non_c25_m
                    ageage_non_non_mid01_m
                      Body details
                      SlotDetails
                      chestchest_capetight_bms_archetype
                      • + chest_capetight_bms_med_jk_a03_hoodup
                      • + chest_capetight_bms_med_jk_a03_sash
                      • + chest_capetight_bms_med_jk_a03_shld
                      • Material: chest_capetight_med_jk_a03c01_m
                      bracerbracer_short_bms_archetype
                      • Material: bracer_short_med_jk_a03c01_u_v02
                      handhand_glove_bms_archetype
                      • + hand_glove_bms_med_jk_a03_back
                      • Material: hand_glove_med_jk_a03c01_u
                      waistwaist_belt_bms_archetype
                      • + waist_belt_bms_med_jk_a03_back
                      • Material: waist_belt_med_jk_a03c01_u
                      legleg_pant_bms_archetype
                      • Material: leg_pant_med_jk_a03c01_m_v02
                      bootboot_tall_bms_archetype
                      • + boot_tall_bms_med_jk_a03_strap
                      • Material: boot_tall_med_jk_a03c01_u
                      All NPCs with this appearance (3)