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  7. ukabi_death_squad_gunner
Portrait

Exchange Kill Squad Gunman

Level 20-21 | Standard | Gunner


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Stockstrike
9sinstant4 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Full Auto

FQN: abl.​npc.​ability.​rifle.​full_auto_previz_gate

Full Auto
10.5s2s cast30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Full Auto

Fires a continuous stream of bolts that deal heavy damage spread across 4 seconds. Requires abl.npc.rifle.reload Requires rifle or cannon. Requires Ammo pool and Reload ability.

FQN: abl.​npc.​ability.​rifle.​full_auto_previz

Full Auto
9s2s cast + 4s channel30 m0999%

Interaction

Loot information

Loot package: 72581190226416900

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bma_african_a01
  • Material: head_human_bma_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_african_a01
  • Material: head_human_bma_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_african_a01
  • Material: head_human_bma_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_african_a01
  • Material: head_human_bma_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bma_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bma_non_a08_mohawk
  • Material: hair_human_non_a08_v01_m
hair_human_bma_non_a03
  • + hair_human_bma_non_a03_stripes
  • Material: hair_human_non_a03_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
[no archetype]
  • + facehair_human_bma_african_sw_cyber02_side02
  • Material: facehair_human_non_sw_cyber02_u
[no archetype]
  • + facehair_human_bma_african_sw_cyber04_front
  • Material: facehair_human_non_sw_cyber04_u
[no archetype]
  • + facehair_human_bma_african_sw_cyber01_bottom
  • Material: facehair_human_non_sw_cyber01_u
skincolor
(one of 4)
 skincolor_human_non_h05_p
     skincolor_human_non_h06_p
       skincolor_human_non_h07_p
         skincolor_human_non_h08_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h02_p
               haircolor_human_non_h10_p
                 haircolor_human_non_h11_p
                  eyecolor
                  (one of 3)
                   eyecolor_human_non_h02_s
                     eyecolor_human_non_h03_s
                       eyecolor_human_non_h04_s
                        complexion
                        (one of 4)
                        comp_human_non_c21_m
                          comp_human_non_c28_m
                            comp_human_non_c05_m
                              comp_human_non_c25_m
                                Body details
                                SlotDetails
                                chestchest_tight_bma_archetype
                                • + chest_tight_bma_light_ge_a33_chest
                                • Material: chest_tight_light_ge_a33hacker02_m
                                bracerbracer_short_bma_archetype
                                • Material: bracer_short_light_ge_a33hacker02_u_v01
                                handhand_gauntlet_bma_archetype
                                • Material: hand_gauntlet_light_ge_a33hacker02_u
                                waistwaist_belt_bma_archetype
                                • Material: waist_belt_light_ge_a33hacker02_u
                                legleg_pant_bma_archetype
                                • Material: leg_pant_light_ge_a33hacker02_m_v02
                                bootboot_tall_bma_archetype
                                • + boot_tall_bma_light_ge_a33_cuff
                                • Material: boot_tall_light_ge_a33hacker02_u
                                All NPCs with this appearance (6)