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Portrait

Eternal Champion Zotar <Exarch of the Old World>

Level 65 | Elite | Ranged


Attributes

Passives (6)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (23)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany0075%

Arcing Backlash

Surrounds the caster with lightning that deals damage to attackers.

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_10.​boss_zotar.​arcing_backlash

Arcing Backlash
30sinstantany2, 4800100%

Force Push

Deals kinetic damage, and pushes the target away from the caster. Does not stun or knock down the target.

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_10.​boss_zotar.​force_push

Force Push
15sinstant4 m2, 4600100%

Death Field

DNT - AOE Damage + Negative Status

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_10.​boss_zotar.​death_field_snare

Death Field
14sinstant30 m2, 4500100%

Cyclone Assault

FQN: abl.​npc.​ability.​force.​force_cyclone

Cyclone Assault
8sinstant4 m2, 4300100%

Master Stasis

An instant, very weak version of Force Stasis NOTE - Balanced for Caster NPCs, due to duration of the stun.

FQN: abl.​npc.​ability.​force.​force_stasis_instant

Master Stasis
60sinstant15 m2, 4100100%

Force Leap

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​novo.​force_leap

Force Leap
1.5sinstant6-35 m2100100%

Special Attack

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​novo.​special_attack

Special Attack
6sinstant6 m2, 415100%

Staff Strike

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_10.​boss_zotar.​hilt_strike

Staff Strike
20sinstant6 m2, 415100%

Basic Attack

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​novo.​flurry_2

Basic Attack
0.8sinstant6 m2, 410100%

Basic Attack

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​novo.​flurry

Basic Attack
0.75sinstant6 m2, 410100%

[return_to_walker]

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_10.​boss_zotar.​return_to_walker

[return_to_walker]
10sinstantany3900100%

[final_phase_center_leap]

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_10.​boss_zotar.​final_phase_center_leap

[final_phase_center_leap]
60m 0sinstantany4999100%

Immovable Object

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_10.​boss_zotar.​immovable_object

Immovable Object
none1s castany4998100%

Shocking Finale

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_10.​boss_zotar.​final_phase_shocking_finale

Shocking Finale
60m 0s8s channel1,000 m4997100%

Enable Autopilot

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_10.​boss_zotar.​final_phase_enable_autopilot

Enable Autopilot
5s2s castany4995100%

Unstoppable Force

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_10.​boss_zotar.​unstoppable_force

Unstoppable Force
60m 0s2s castany4994100%

Charging Shock

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_10.​boss_zotar.​charging_shock

Charging Shock
noneinstant10 m49100%

Interaction

Char ref: chr.zotar

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a05
  • Material: head_human_bms_caucasian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet69_bms_archetype
  • Material: face_gehelmet69_heavy_ge_zki01c01_u
hairhair_human_bms_mtx_a06
  • Material: hair_human_mtx_a06_v01_u
facehair[no archetype]
  • + facehair_human_bms_caucasian_sm_cyber04_front
  • Material: facehair_human_non_sm_cyber04_u
skincolor
 skincolor_human_non_h08_p
    haircolor
     haircolor_human_non_h04_p
      eyecolor
       eyecolor_human_non_h06_s
        complexioncomp_human_non_eyebrow26_m
          facepainttattoo_human_non_tr08_u
            Body details
            SlotDetails
            chestchest_tight_bms_archetype
            • + chest_tight_bms_heavy_ge_zki01_armor
            • + chest_tight_bms_heavy_ge_zki01_sleeve
            • + chest_tight_bms_heavy_ge_zki01_loin
            • + chest_tight_bms_heavy_ge_zki01_shoulder
            • Material: chest_tight_heavy_ge_zki01c01_u
            bracerbracer_short_bms_archetype
            • Material: bracer_short_heavy_ge_zki01c01_u
            handhand_glove_bms_archetype
            • + hand_glove_bms_heavy_ge_zki01_forearm
            • Material: hand_glove_heavy_ge_zki01c01_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_heavy_ge_zki01_back
            • + waist_belt_bms_heavy_ge_zki01_front
            • Material: waist_belt_heavy_ge_zki01c01_u
            legleg_pant_bms_archetype
            • Material: leg_pant_heavy_ge_zki01c01_u
            bootboot_tall_bms_archetype
            • + boot_tall_bms_heavy_ge_zki01_cover
            • Material: boot_tall_heavy_ge_zki01c01_u
            All NPCs with this appearance (2)