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Portrait

Jedi Master Jun Seros

Level 50 | Elite | Boss


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Martial Law

FQN: abl.​npc.​ability.​custom.​boss.​master_jun_seros.​spend_charges

Martial Law
4sinstantany90100%

Soresu Charge

FQN: abl.​npc.​ability.​custom.​boss.​master_jun_seros.​charge_soresu

Soresu Charge
8s1s cast4 m50100%

Shien Charge

FQN: abl.​npc.​ability.​custom.​boss.​master_jun_seros.​charge_shien

Shien Charge
8sinstantany50100%

Shii-cho Charge

FQN: abl.​npc.​ability.​custom.​boss.​master_jun_seros.​charge_shiicho

Shii-cho Charge
8sinstantany50100%

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage. Shorter cooldown and shorter max range.

FQN: abl.​npc.​ability.​force.​force_leap_quick

Force Leap
15sinstant6-15 m30100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m0150%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.jun_seros

Starts conversation: cnv.location.corellia.class.bounty_hunter.master_jun_seros

Loot information

Loot package: 11338780804967416408

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a04
  • Material: head_human_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a05_goatee
  • + facehair_human_bmn_caucasian_a05_mustache
  • Material: facehair_human_non_a05_v01_m
skincolor
 skincolor_human_non_h19_p
    haircolor
     haircolor_human_non_h08_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c20_m
          ageage_non_non_old01_m
            Body details
            SlotDetails
            chestchest_robe02_bmn_archetype
            • + chest_robe02_bmn_med_jk_a08_back
            • + chest_robe02_bmn_med_jk_a08_hoodup
            • + chest_robe02_bmn_med_jk_a08_shld
            • Material: chest_robe02_med_jk_a08c04_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_med_jk_a08c04_u_v01
            handhand_glove_bmn_archetype
            • + hand_glove_bmn_med_jk_a08_forearm
            • Material: hand_glove_med_jk_a08c04_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_med_jk_a08_back
            • + waist_belt_bmn_med_jk_a08_front
            • Material: waist_belt_med_jk_a08c04_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_med_jk_a08c04_m_v01
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_med_jk_a08_shin
            • Material: boot_tall_med_jk_a08c04_u