1. NPCs
  2. location
  3. flashpoint
  4. utility
  5. gauntlet
  6. sith_boss_2
Portrait

sith_boss_2

Level 50 | Elite | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_bloodsith_bms_non_a05
  • Material: head_bloodsith_bms_non_a05c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
faceface_swmask03_bms_archetype
  • Material: face_swmask03_med_sw_a04c03_u
hairhair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
facehairfacehair_bloodsith_bms_non_a01
  • Material: facehair_bloodsith_non_a01_v01_m
Body details
SlotDetails
chestchest_trenchtight_bms_archetype
  • + chest_trenchtight_bms_med_sw_a04_hoodup
  • + chest_trenchtight_bms_med_sw_a04_shld
  • + chest_trenchtight_bms_med_sw_a04_loin
  • + chest_trenchtight_bms_med_sw_a04_hooddown
  • Material: chest_trenchtight_med_sw_a04c01_m
bracerbracer_short_bms_archetype
  • Material: bracer_short_med_sw_a04c01_u_v02
handhand_gauntlet_bms_archetype
  • + hand_gauntlet_bms_med_sw_a04_forearm
  • Material: hand_gauntlet_med_sw_a04c01_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_med_sw_a04_front
  • + waist_belt_bms_med_sw_a04_back
  • Material: waist_belt_med_sw_a04c01_u
legleg_pant_bms_archetype
  • Material: leg_pant_med_sw_a04c01_m_v01
bootboot_thigh_bms_archetype
  • + boot_thigh_bms_med_sw_a04_knee
  • Material: boot_thigh_med_sw_a04c01_u