1. NPCs
  2. location
  3. flashpoint
  4. republic
  5. lobby
  6. fleet
  7. flavor
  8. republic_ensign_f_v01
Portrait

Officer

Level 30 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bfa_african_a01
  • Material: head_human_african_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfa_african_a05
  • Material: head_human_african_a05c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bfa_non_a10
  • Material: hair_human_non_a10_v01_f
hair_human_bfa_non_a05
  • + hair_human_bfa_non_a05_ponytail
  • Material: hair_human_non_a05_v01_f
hair_human_bfa_non_a01
  • Material: hair_human_non_a01_v01_f
skincolor
 skincolor_human_non_h06_p
    haircolor
    (one of 2)
     haircolor_human_non_h06_p
       haircolor_human_non_h10_p
        eyecolor
        (one of 3)
         eyecolor_human_non_h05_s
           eyecolor_human_non_h02_s
             eyecolor_human_non_h01_s
              complexioncomp_human_non_c28_f
                facepaintmakeup_human_non_c02_f
                  Body details
                  SlotDetails
                  chestchest_baggy_bfa_archetype
                  • + chest_baggy_bfa_med_ge_a02_collar
                  • + chest_baggy_bfa_med_ge_a02_shld
                  • Material: chest_baggy_med_ge_a02repofficer01_f
                  bracerbracer_short_bfa_archetype
                  • Material: bracer_short_med_ge_a02repofficer01_u_v02
                  handhand_glove_bfa_archetype
                  • Material: hand_glove_med_ge_a02repofficer01_u
                  waistwaist_belt_bfa_archetype
                  • + waist_belt_bfa_med_ge_a02_front
                  • Material: waist_belt_med_ge_a02repofficer01_u
                  legleg_pant_bfa_archetype
                  • Material: leg_pant_med_ge_a02repofficer01_f_v02
                  bootboot_tall_bfa_archetype
                  • Material: boot_tall_med_ge_a02repofficer01_u