1. NPCs
  2. location
  3. nar_shaddaa
  4. mob
  5. humanoid
  6. republic
  7. deucalon_tourist
Portrait

Tourist

Level 20-21 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 17397920283006820794

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_npc01
  • Material: head_human_bmn_asian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a05
  • + hair_human_bmn_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
hair_human_bmn_non_a18
  • Material: hair_human_non_a18_v01_m
hair_human_bmn_non_a02
  • Material: hair_human_non_a02_v01_m
hair_human_bmn_non_a10
  • Material: hair_human_non_a10_v01_m
skincolor
(one of 3)
 skincolor_human_non_h14_p
     skincolor_human_non_h05_p
       skincolor_human_non_h26_p
        haircolor
        (one of 4)
         haircolor_human_non_h06_p
           haircolor_human_non_h10_p
             haircolor_human_non_h14_p
               haircolor_human_non_h02_p
                eyecolor
                 eyecolor_human_non_h02_s
                  complexion
                  (one of 3)
                  comp_human_non_c20_m
                    comp_human_non_c02_m
                      comp_human_non_c16_m
                        Body details
                        SlotDetails
                        chestchest_baggy_bmn_archetype
                        • Material: chest_baggy_light_ge_a12impcitizen05_m
                        bracerbracer_short_bmn_archetype
                        • Material: bracer_short_light_ge_a12impcitizen05_u_v01
                        handhand_naked_bmn_archetype
                        • Material: hand_naked_asian_young_a01c01_bmn
                        • Skin slot 0: hand_naked_asian_young_a01c01_bmn
                        • Skin color is hued into slot: 0
                        waistwaist_belt_bmn_archetype
                        • Material: waist_belt_light_ge_a12impcitizen05_u
                        legleg_pant_bmn_archetype
                        • Material: leg_pant_light_ge_a12impcitizen05_m_v01
                        bootboot_tall_bmn_archetype
                        • + boot_tall_bmn_light_ge_a12_shin
                        • Material: boot_tall_light_ge_a12impcitizen05_u