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  7. imperial_relay_officer
Portrait

Imperial Relay Officer

Level 37-38 | Strong | Snap Shot


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Aimed Shot

Fires a shot at the target's head that deals heavy damage. Long cast time.

FQN: abl.​npc.​ability.​pistol.​headshot_cast

Aimed Shot
15s3s cast30 m20100%

Carbonize

FQN: abl.​npc.​ability.​tech.​carbonize

Carbonize
45s2s cast15 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Rapid Shots

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​rapid_shots

Rapid Shots
4.5sinstant30 m05%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 16033471971331446169

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_asian_a03
  • Material: head_human_bmf_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bmf_archetype
  • + 1143863 – not found
  • Material: face_gehat01_med_ge_a10impofficer01_u
hair
(one of 2)
hair_human_bmf_non_a06
  • Material: hair_human_non_a06_v02_m
hair_human_bmf_non_a09
  • Material: hair_human_non_a09_v01_m
skincolor
(one of 2)
 skincolor_human_non_h16_p
     skincolor_human_non_h17_p
      haircolor
      (one of 2)
       haircolor_human_non_h01_p
         haircolor_human_non_h13_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_c07_m
              ageage_non_non_mid01_m
                Body details
                SlotDetails
                chestchest_tight_bmf_archetype
                • + chest_tight_bmf_med_ge_a10_shld
                • + chest_tight_bmf_med_ge_a10_chest
                • + chest_tight_bmf_med_ge_a10_collar
                • Material: chest_tight_med_ge_a10impofficer01_m
                bracerbracer_short_bmf_archetype
                • Material: bracer_short_med_ge_a10impofficer01_u_v01
                handhand_glove_bmf_archetype
                • + hand_glove_bmf_med_ge_a10_wrist
                • Material: hand_glove_med_ge_a10impofficer01_u
                waistwaist_belt_bmf_archetype
                • + waist_belt_bmf_med_ge_a10_front
                • + waist_belt_bmf_med_ge_a10_back
                • Material: waist_belt_med_ge_a10impofficer01_u
                legleg_pant_bmf_archetype
                • Material: leg_pant_med_ge_a10impofficer01_m_v02
                bootboot_tall_bmf_archetype
                • + boot_tall_bmf_med_ge_a10_shin
                • Material: boot_tall_med_ge_a10impofficer01_u