1. NPCs
  2. exp
  3. seasons
  4. 01_dailies
  5. the_arena
  6. group_07
  7. apprentice_handler_01
Portrait

Apprentice Handler

Level 65 | Strong | Ranged


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[buff_precast_validation]

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_08.​apprentice_handler.​buff_precast_validation

[buff_precast_validation]
40sinstant100 m110100%

[buff_precast]

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_08.​apprentice_handler.​buff_precast

[buff_precast]
30sinstant100 m100100%

Special Concoction

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_08.​apprentice_handler.​buff_channel

Special Concoction
20s5s channel100 m90100%

[spawn_bogwing]

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_08.​apprentice_handler.​spawn_bogwing

[spawn_bogwing]
45sinstant100 m80100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_08.​apprentice_handler.​flurry

Ranged Attack
noneinstant15 m10100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​npc.​short_range.​humanoid_15m

Ranged Attack
1.5sinstant15 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a02
  • Material: head_human_caucasian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_sshelmet02_bfn_archetype
  • Material: face_sshelmet02_light_ss_a06c01_u
hairhair_human_bfn_mtx_a07
  • Material: hair_human_mtx_a07_v01_u
skincolor[empty]
haircolor[empty]
complexion[empty]
Body details
SlotDetails
chestchest_tightskin11_bfn_archetype
  • + chest_tight_bfn_heavy_ge_mtx04_chest
  • + chest_tight_bfn_heavy_ge_mtx04_shld
  • Material: chest_tightskin11_heavy_ge_mtx04_sithtrooper01_u
  • Skin slot 1: chest_naked_caucasian_young_a01c01_bfn
  • Skin color is hued into slot: 1
handhand_gauntlet_bfn_archetype
  • + hand_gauntlet_bfn_heavy_jk_a14_back
  • Material: hand_gauntlet_heavy_jk_a14c01_u
waistwaist_belt_bfn_archetype
  • + waist_belt_bfn_heavy_sw_mtx05_side
  • Material: waist_belt_heavy_sw_mtx05c01_u
legleg_pant_bfn_archetype
  • Material: leg_pant_light_ge_mtx50_dathshaman01_u
bootboot_tall_bfn_archetype
  • + boot_tall_bfn_med_ge_a30_cuff
  • Material: boot_tall_med_ge_a30primative01_u