1. NPCs
  2. stronghold
  3. personnel
  4. flashpoint
  5. umbara
  6. mechanic
Portrait

Technician Canni

Level 70 | Champion | Technician Canni


Attributes

Passives (7)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

Shotgun Blast

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​shotgun_blast

Shotgun Blast
9sinstant10 m1100100%

[grapple_precast]

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​grapple_precast

[grapple_precast]
6sinstant300 m191100%

Grapple

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​grapple

Grapple
none1s cast5-30 m190100%

[shotgun_flurry]

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​shotgun_flurry

[shotgun_flurry]
2sinstant30 m120100%

Tuneup

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​turret_buff

Tuneup
none6s channelany2100100%

Tuneup

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​turret_buff_precast

Tuneup
20sinstantany299100%

Interaction

Char ref: chr.umbaran_technician

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_asian_a02
  • Material: head_human_bma_asian_a01_c02
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_human_african_h11_p
    eyecolor
     eyecolor_human_mtx_h01_s
      complexioncomp_human_non_c26_m
        Body details
        SlotDetails
        chestchest_tight_bma_archetype
        • + chest_tight_bma_heavy_ge_a94_collar
        • + chest_tight_bma_heavy_ge_a94_shoulder
        • + chest_tight_bma_heavy_ge_a94_straps
        • + chest_tight_bma_heavy_ge_a94_front
        • Material: chest_tight_heavy_ge_a94c01_u
        bracerbracer_short_bma_archetype
        • Material: bracer_short_heavy_ge_a94c01_u
        handhand_glove_bma_archetype
        • + hand_glove_bma_heavy_ge_a94_forearm
        • Material: hand_glove_heavy_ge_a94c01_u
        waistwaist_belt_bma_archetype
        • + waist_belt_bma_heavy_ge_a94_front
        • + waist_belt_bma_heavy_ge_a94_side
        • Material: waist_belt_heavy_ge_a94c01_u
        legleg_pant_bma_archetype
        • Material: leg_pant_heavy_ge_a94c01_u
        bootboot_tall_bma_archetype
        • + boot_tall_bma_heavy_ge_a94_shinguard
        • Material: boot_tall_heavy_ge_a94c01_u
        All NPCs with this appearance (2)