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  2. location
  3. balmorra
  4. mob
  5. humanoid
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  7. subboss_resistance_patron
Portrait

Resistance Patron

Level 20-21 | Strong | Punk


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Headshot

Fires a shot at the target's head that deals heavy damage. Only works against a vulnerable (blinded/stunned) target.

FQN: abl.​npc.​ability.​pistol.​headshot

Headshot
15sinstant30 m100100%

Defensive Tactics

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Defensive Tactics
60sinstantany90100%

Cryo Grenade

FQN: abl.​npc.​ability.​tech.​cryo_grenade_random

Cryo Grenade
25sinstant30 m60100%

Sever Artery

Throws a knife at the target, doing kinetic damage and causing the target to bleed for internal damage over several seconds.

FQN: abl.​npc.​ability.​tech.​sever_artery

Sever Artery
12sinstant30 m40100%

Sucker Punch

FQN: abl.​npc.​ability.​unarmed.​sucker_punch_knockback

Sucker Punch
15sinstant4 m30100%

Prototype Blaster Round

Charged shot from special pistol

FQN: abl.​npc.​ability.​pistol.​rail_shot_pistol

Prototype Blaster Round
6s1.5s cast30 m20100%

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​npc.​ability.​pistol.​unload

Unload
10s3s channel30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a04
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a05
  • + hair_human_bms_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
facehair[no archetype]
  • + facehair_human_bms_caucasian_a03_chops
  • + facehair_human_bms_caucasian_a03_goatee
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h07_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c20_m
          facepainttattoo_human_non_tr07_u
            ageage_non_non_old01_m
              Body details
              SlotDetails
              chestchest_baggy_bms_archetype
              • + chest_baggy_bms_med_ge_a02_shld
              • + chest_baggy_bms_med_ge_a02_strap
              • Material: chest_baggy_med_ge_a02repofficer03_m
              bracerbracer_short_bms_archetype
              • Material: bracer_short_med_ge_a02repofficer03_u_v02
              handhand_glove_bms_archetype
              • + hand_glove_bms_med_ge_a02_cuff
              • Material: hand_glove_med_ge_a02repofficer03_u
              waistwaist_belt_bms_archetype
              • + waist_belt_bms_med_ge_a02_back
              • + waist_belt_bms_med_ge_a02_front
              • Material: waist_belt_med_ge_a02repofficer03_u
              legleg_pant_bms_archetype
              • Material: leg_pant_med_ge_a02repofficer03_m_v02
              bootboot_tall_bms_archetype
              • + boot_tall_bms_med_ge_a02_cuff
              • Material: boot_tall_med_ge_a02repofficer03_u