1. NPCs
  2. location
  3. nar_shaddaa
  4. mob
  5. humanoid
  6. vault
  7. vault_pit_fighter
Portrait

Vault Pit Fighter

Level 20-21 | Strong | Brawler


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Backhand

Smashes the target with a backhand for kinetic damage. This version does not stun, but does good damage on a short cooldown.

FQN: abl.​npc.​ability.​unarmed.​backhand_nostun

Backhand
6sinstant4 m050%

Sucker Punch

Sucker punches the target for good kinetic damage.

FQN: abl.​npc.​ability.​unarmed.​sucker_punch_nostun

Sucker Punch
9sinstant4 m050%

Dirty Kick

Deliver a low blow to the target, dealing trivial damage, but stunning for 3 seconds. NOTE - Balanced for Caster NPCs due to stun length.

FQN: abl.​npc.​ability.​unarmed.​dirty_kick

Dirty Kick
45sinstant4 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet22_bmn_archetype
  • + face_gehelmet22_bmn_heavy_ge_a18_fangs
  • Material: face_gehelmet22_heavy_ge_a16military03_u
hair
(one of 2)
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a14_main
  • Material: hair_human_non_a14_v01_m
skincolor
(one of 2)
 skincolor_human_non_h28_p
     skincolor_human_non_h32_p
      haircolor
      (one of 2)
       haircolor_human_non_h05_p
         haircolor_human_non_h10_p
          eyecolor
           eyecolor_human_non_h04_s
            complexion
            (one of 2)
            comp_human_non_c19_m
              comp_human_non_c21_m
                facepaint
                (one of 2)
                tattoo_human_non_bh03_u
                  facepaint_non_non_none_u
                    Body details
                    SlotDetails
                    chestchest_baggy_bmn_archetype
                    • + chest_baggy_bmn_heavy_ge_a16_back
                    • + chest_baggy_bmn_heavy_ge_a16_plate
                    • + chest_baggy_bmn_heavy_ge_a16_loin
                    • Material: chest_baggy_heavy_ge_a16military03_m
                    bracerbracer_short_bmn_archetype
                    • Material: bracer_short_heavy_ge_a16military03_u_v02
                    handhand_gauntlet_bmn_archetype
                    • + hand_gauntlet_bmn_heavy_ge_a16_forearm
                    • Material: hand_gauntlet_heavy_ge_a16military03_u
                    waistwaist_belt_bmn_archetype
                    • Material: waist_belt_heavy_ge_a16military03_u
                    legleg_pant_bmn_archetype
                    • Material: leg_pant_heavy_ge_a16military03_m_v01
                    bootboot_tall_bmn_archetype
                    • + boot_tall_bmn_heavy_ge_a16_shin
                    • Material: boot_tall_heavy_ge_a16military03_u