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Portrait

Imperial Officer

Level 20 | Standard | Imperial Lieutenant


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Defensive Tactics

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Defensive Tactics
60sinstantany400100%

Coordination

FQN: abl.​npc.​ability.​buff.​coordination

Coordination
15sinstant15 m20070%

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​diversion

Smoke Grenade
30sinstant30 m150100%

Aimed Shot

Fires a shot at the target's head that deals heavy damage. Long cast time.

FQN: abl.​npc.​ability.​pistol.​headshot_cast

Aimed Shot
15s3s cast30 m10060%

Power Shot

Fire a single powerful blast at the target

FQN: abl.​npc.​ability.​pistol.​power_shot

Power Shot
6s1.5s cast30 m100100%

Blaster Volley

A short burst of blaster fire that hits up to 5 targets in a cone in front of you for <<1[%d/%d/%d]>> weapon damage.

FQN: abl.​npc.​ability.​pistol.​blaster_volley

Blaster Volley
15sinstant30 m70100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bmn_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bmn_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
skincolor
(one of 2)
 skincolor_human_non_h25_p
     skincolor_human_non_h31_p
      haircolor
      (one of 3)
       haircolor_human_non_h06_p
         haircolor_human_non_h01_p
           haircolor_human_non_h11_p
            eyecolor
            (one of 2)
             eyecolor_human_non_h02_s
               eyecolor_human_non_h03_s
                complexion
                (one of 3)
                comp_human_non_c17_m
                  comp_human_non_c28_m
                    comp_human_non_c01_m
                      age
                      (one of 2)
                      age_non_non_mid01_m
                        age_non_non_none_u
                          Body details
                          SlotDetails
                          chestchest_tight_bmn_archetype
                          • + chest_tight_bmn_med_ge_a10_collar
                          • Material: chest_tight_med_ge_a10impofficer01_m
                          bracerbracer_short_bmn_archetype
                          • Material: bracer_short_med_ge_a10impofficer01_u_v01
                          handhand_glove_bmn_archetype
                          • Material: hand_glove_med_ge_a10impofficer01_u
                          waistwaist_belt_bmn_archetype
                          • Material: waist_belt_med_ge_a10impofficer01_u
                          legleg_pant_bmn_archetype
                          • Material: leg_pant_med_ge_a10impofficer01_m_v01
                          bootboot_tall_bmn_archetype
                          • Material: boot_tall_med_ge_a10impofficer01_u
                          All NPCs with this appearance (4)