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Portrait

Sliver <Cantina Vendor>

Level 10 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Vendor information
  • pkg.vendor.general.cantina.jukebox
  • pkg.vendor.general.cantina.level_1_4
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_rodian_bma_non_a01
  • Material: head_rodian_bma_non_a01_v02
  • Eye material: eye_advozsec_non_a01_c01
Body details
SlotDetails
chestchest_baggy_bma_archetype
  • + chest_baggy_bma_light_ge_a32_straps
  • Material: chest_baggy_light_ge_a32settler02_m
bracerbracer_short_bma_archetype
  • Material: bracer_short_light_ge_a32settler02_u_v02
handhand_glove_bma_archetype
  • + hand_glove_bma_light_ge_a32_cuff
  • Material: hand_glove_light_ge_a32settler02_u
waistwaist_belt_bma_archetype
  • + waist_belt_bma_light_ge_a32_front
  • + waist_belt_bma_light_ge_a32_back
  • Material: waist_belt_light_ge_a32settler02_u
legleg_pant_bma_archetype
  • Material: leg_pant_light_ge_a32settler02_m_v02
bootboot_tall_bma_archetype
  • Material: boot_tall_light_ge_a32settler02_u