1. NPCs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. mandalorian
  7. mandalorian_brute
Portrait

Mandalorian Brute

Level 47-48 | Standard | Slasher


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Vicious Slash

Vicious weapon strike that deals high damage to a single target.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Vicious Slash
6sinstant4 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_caucasian_npc03
  • Material: head_human_bmn_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc04
  • Material: head_human_bmn_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
hair_human_bmn_non_a13
  • Material: hair_human_non_a13_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 4)
[no archetype]
  • + facehair_human_bmn_caucasian_a01_mustache
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
[empty]
[empty]
[empty]
haircolor
(one of 2)
 haircolor_human_non_h06_p
     haircolor_human_non_h04_p
      eyecolor
       eyecolor_human_non_h03_s
        complexion
        (one of 2)
        comp_human_non_c06_m
          comp_human_non_c16_m
            ageage_non_non_mid01_m
              Body details
              SlotDetails
              chest
              (one of 2)
              chest_armor01_bmn_archetype
              • + chest_armor01_bmn_heavy_bh_a02_arm
              • + chest_armor01_bmn_heavy_bh_a02_shld
              • Material: chest_armor01_heavy_ge_a24mandalorian04_u
              chest_armor01_bmn_archetype
              • + chest_armor01_bmn_heavy_bh_a02_arm
              • + chest_armor01_bmn_heavy_bh_a02_back
              • Material: chest_armor01_heavy_ge_a24mandalorian04_u
              bracerbracer_short_bmn_archetype
              • Material: bracer_short_heavy_ge_a24mandalorian04_u_v01
              handhand_gauntlet_bmn_archetype
              • Material: hand_gauntlet_heavy_ge_a24mandalorian04_u
              waistwaist_belt_bmn_archetype
              • + waist_belt_bmn_heavy_bh_a02_front
              • + waist_belt_bmn_heavy_bh_a02_back
              • Material: waist_belt_heavy_ge_a24mandalorian04_u
              legleg_armor01_bmn_archetype
              • Material: leg_armor01_heavy_ge_a24mandalorian04_m_v02
              bootboot_tall_bmn_archetype
              • + boot_tall_bmn_heavy_bh_a02_shin
              • Material: boot_tall_heavy_ge_a24mandalorian04_u