1. NPCs
  2. flashpoint
  3. corellia
  4. empire
  5. imp_doctor
Portrait

Doctor

Level 1-75 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.imp_doctor_corellia_fp

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a01
  • Material: head_human_bma_non_npc07
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_smeye03_bma_archetype
  • Material: face_smeye03_light_sm_a14c01_u
hairhair_human_bma_non_a06
  • Material: hair_human_non_a06_v02_m
facehair[no archetype]
  • + facehair_human_bma_caucasian_a04_chops
  • + facehair_human_bma_caucasian_a04_mustache
  • + facehair_human_bma_caucasian_a04_goatee
  • Material: facehair_human_non_a04_v01_m
skincolor
 skincolor_alien_non_h01_p
    haircolor
     haircolor_human_non_h09_p
      eyecolor
       eyecolor_human_mtx_h01_s
        complexioncomp_human_non_sith02_01_m
          ageage_non_non_none_u
            Body details
            SlotDetails
            chestchest_jacket03_bma_archetype
            • + chest_jacket03_bma_light_ge_mtx136_collar
            • + chest_jacket03_bma_light_ge_mtx136_waist
            • Material: chest_jacket03_light_ge_mtx136c01_u
            handhand_cyborg01_bma_archetype
            • Material: hand_cyborg01_med_ge_cy03c01_u
            waistwaist_belt_bma_archetype
            • + waist_belt_bma_med_ge_cy02_belt
            • Material: waist_cyborg05_med_ge_cy02c01_u
            • Skin is shown in slot 1 but no skin material defined
            • Skin color is hued into slot: 1
            legleg_pant_bma_archetype
            • Material: leg_pant_light_ge_a22noble04_m_v01
            bootboot_tall_bma_archetype
            • Material: boot_tall_light_sp_a11c01_u