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Portrait

Tormented Explorer

Level 20 | Standard | Ranged


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a07
  • Material: head_human_bmn_caucasian_a07c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
facehair
(one of 2)
[no archetype]
  • + facehair_human_bmn_caucasian_a03_chops
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[empty]
haircolor
(one of 3)
 haircolor_human_non_h13_p
     haircolor_human_non_h05_p
       haircolor_human_non_h11_p
        eyecolor
        (one of 2)
         eyecolor_human_non_h01_s
           eyecolor_human_non_h05_s
            complexion
            (one of 2)
            comp_human_non_c16_m
              comp_human_non_c25_m
                Body details
                SlotDetails
                chestchest_baggy_bmn_archetype
                • + chest_baggy_bmn_light_ge_a32_loin
                • + chest_baggy_bmn_light_ge_a32_straps
                • Material: chest_baggy_light_ge_a32settler01_m
                bracerbracer_short_bmn_archetype
                • Material: bracer_short_light_ge_a32settler02_u_v02
                handhand_glove_bmn_archetype
                • + hand_glove_bmn_light_ge_a32_cuff
                • Material: hand_glove_light_ge_a32settler02_u
                waistwaist_belt_bmn_archetype
                • + waist_belt_bmn_light_ge_a32_back
                • + waist_belt_bmn_light_ge_a32_front
                • Material: waist_belt_light_ge_a32settler02_u
                legleg_pant_bmn_archetype
                • Material: leg_pant_light_ge_a32settler02_m_v01
                bootboot_tall_bmn_archetype
                • + boot_tall_bmn_light_ge_a32_pouch
                • Material: boot_tall_light_ge_a32settler01_u
                All NPCs with this appearance (3)