1. NPCs
  2. test
  3. ccopple
  4. testing
  5. pirate
Portrait

[pirate]

Level 55-60 | Standard | Protector


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Energy Shield

FQN: abl.​npc.​ability.​tech.​energy_shield

Energy Shield
1m 30sinstantany30100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m20100%

Corrosive Grenade

FQN: abl.​npc.​ability.​tech.​corrosive_grenade

Corrosive Grenade
12sinstant30 m20100%

Electrosmash

FQN: abl.​npc.​ability.​tech.​electrosmash

Electrosmash
30sinstant4 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_czerka_caucasian_a01c01_m
  • Eye material: eye_czerka_non_a01_c01
  • Skin color is hued into slot: 0
faceface_smeye01_bms_archetype
  • Material: face_smeye01_med_sm_a05c03_u
skincolor
 skincolor_human_non_h23_p
    complexioncomp_czerka_non_c01_u
      Body details
      SlotDetails
      chestchest_jacket_bms_archetype
      • + chest_jacket_bms_med_sm_a02_back
      • + chest_jacket_bms_med_sm_a02_neck
      • + chest_jacket_bms_med_sm_a02_collar
      • Material: chest_jacket_med_sm_a02c02_m
      handhand_gauntlet_bms_archetype
      • + hand_gauntlet_bms_med_sm_a02_back
      • Material: hand_gauntlet_med_sm_a02c02_u
      waistwaist_belt_bms_archetype
      • + waist_belt_bms_med_sm_a02_sling
      • + waist_belt_bms_med_sm_a02_back
      • Material: waist_belt_med_sm_a02c02_u
      legleg_pant_bms_archetype
      • Material: leg_pant_med_sm_a02c02_m_v02
      bootboot_tall_bms_archetype
      • + boot_tall_bms_med_sm_a02_cuff
      • Material: boot_tall_med_sm_a02c02_u
      All NPCs with this appearance (5)