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Portrait

Republic Transport Captain

Level 36-37 | Strong | Shock Guard


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Electric Shield

FQN: abl.​npc.​ability.​tech.​electric_shield

Electric Shield
1m 30sinstantany30100%

Defensive Tactics

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Defensive Tactics
60sinstantany20100%

Plasma Cell

Load your rifle with a plasma powercell, giving all of your rifle attacks a chance to deal additional plasma damage over time. Only one Cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​plasma_cell

Plasma Cell
60s1.5s castany10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bfs_asian_a01
  • Material: head_human_asian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfs_asian_a02
  • Material: head_human_asian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfs_asian_a03
  • Material: head_human_asian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfs_asian_a04
  • Material: head_human_asian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemask02_bfs_archetype
  • Material: face_gemask02_med_ge_a02repofficer04_u
hair
(one of 4)
hair_human_bfs_non_a04
  • + hair_human_bfs_non_a04_ponytail
  • Material: hair_human_non_a04_v01_f
hair_human_bfs_non_a07
  • Material: hair_human_non_a07_v01_f
hair_human_bfs_non_a09
  • + hair_human_bfs_non_a09_wrap
  • Material: hair_human_non_a09_v01_f
hair_human_bfs_non_a12
  • Material: hair_human_non_a12_v01_f
skincolor
(one of 4)
 skincolor_human_non_h11_p
     skincolor_human_non_h29_p
       skincolor_human_non_h13_p
         skincolor_human_non_h21_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h14_p
               haircolor_human_non_h10_p
                 haircolor_human_non_h01_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c31_f
                      comp_human_non_c28_f
                        comp_human_non_c20_f
                          comp_human_non_c29_f
                            facepaint
                            (one of 4)
                            makeup_human_non_c01_f
                              makeup_human_non_c02_f
                                makeup_human_non_c03_f
                                  makeup_human_non_c04_f
                                    age
                                    (one of 2)
                                    age_non_non_mid01_f
                                      age_non_non_none_u
                                        Body details
                                        SlotDetails
                                        chestchest_baggy_bfs_archetype
                                        • + chest_baggy_bfs_med_ge_a02_collar
                                        • + chest_baggy_bfs_med_ge_a02_strap
                                        • + chest_baggy_bfs_med_ge_a02_shld
                                        • Material: chest_baggy_med_ge_a02repofficer04_f
                                        handhand_glove_bfs_archetype
                                        • Material: hand_glove_med_ge_a02repofficer04_u
                                        waistwaist_belt_bfs_archetype
                                        • + waist_belt_bfs_med_ge_a02_front
                                        • Material: waist_belt_med_ge_a02repofficer04_u
                                        legleg_pant_bfs_archetype
                                        • Material: leg_pant_med_ge_a02repofficer04_f_v02
                                        bootboot_tall_bfs_archetype
                                        • + boot_tall_bfs_med_ge_a02_cuff
                                        • Material: boot_tall_med_ge_a02repofficer04_u