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Portrait

Colonel Raygus Mol

Level 57 | Elite | Imperial Commander


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Advanced Kolto Pack

FQN: abl.​npc.​ability.​tech.​kolto_pack

Advanced Kolto Pack
15s1.5s cast30 m1000100%

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​diversion

Smoke Grenade
30sinstant30 m700100%

Interrogation Probe

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Interrogation Probe
20sinstant30 m600100%

Aimed Shot

Fires a shot at the target's head that deals heavy damage. Long cast time.

FQN: abl.​npc.​ability.​pistol.​headshot_cast

Aimed Shot
15s3s cast30 m500100%

Rapid Shots

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​rapid_shots

Rapid Shots
4.5sinstant30 m40100%

Blaster Volley

A short burst of blaster fire that hits up to 5 targets in a cone in front of you for <<1[%d/%d/%d]>> weapon damage.

FQN: abl.​npc.​ability.​pistol.​blaster_volley

Blaster Volley
15sinstant30 m40100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a05
  • Material: head_human_bms_non_npc05
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
facehair[no archetype]
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
complexioncomp_human_non_c28_m
    agescar_human_non_c01_u
      Body details
      SlotDetails
      chestchest_armor01_bms_archetype
      • + chest_armor01_bms_med_ge_a11_shld
      • Material: chest_armor_heavy_ge_a11impheavy01_m
      bracerbracer_short_bms_archetype
      • Material: bracer_short_heavy_ge_a11impheavy01_u_v02
      handhand_glove_bms_archetype
      • + hand_glove_bms_med_ge_a11_forearm
      • Material: hand_glove_heavy_ge_a11impheavy01_u
      waistwaist_belt_bms_archetype
      • + waist_belt_bms_med_ge_a11_front
      • + waist_belt_bms_med_ge_a11_back
      • Material: waist_belt_heavy_ge_a11impheavy01_u
      legleg_armor02_bms_archetype
      • Material: leg_armor02_heavy_ge_a11impheavy01_m_v02
      bootboot_tall_bms_archetype
      • + boot_tall_bms_med_ge_a11_shin
      • Material: boot_tall_heavy_ge_a11impheavy01_u