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  7. republic_ruin_commander
Portrait

Republic Ruin Commander

Level 44-45 | Elite | Assault Trooper


Attributes

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sticky Grenade

Throw a sticky grenade at the target that will detonate after several seconds. The explosion deals kinetic damage to the target and all nearby enemies.

FQN: abl.​npc.​ability.​tech.​sticky_grenade

Sticky Grenade
45sinstant30 m10100%

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Stockstrike
9sinstant4 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4422053678199721781

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a02
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a04
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a05
  • Material: head_human_bms_caucasian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bms_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
hair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bms_caucasian_a01_mustache
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a03_goatee
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h26_p
       skincolor_human_non_h27_p
         skincolor_human_non_h28_p
          haircolor
          (one of 4)
           haircolor_human_non_h05_p
             haircolor_human_non_h04_p
               haircolor_human_non_h15_p
                 haircolor_human_non_h09_p
                  eyecolor
                  (one of 3)
                   eyecolor_human_non_h02_s
                     eyecolor_human_non_h01_s
                       eyecolor_human_non_h05_s
                        complexion
                        (one of 4)
                        comp_human_non_c20_m
                          comp_human_non_c28_m
                            comp_human_non_c01_m
                              comp_human_non_c27_m
                                age
                                (one of 2)
                                age_non_non_mid01_m
                                  age_non_non_none_u
                                    Body details
                                    SlotDetails
                                    chestchest_baggy_bms_archetype
                                    • + chest_baggy_bms_med_ge_a02_collar
                                    • + chest_baggy_bms_med_ge_a02_strap
                                    • + chest_baggy_bms_med_ge_a02_shld
                                    • Material: chest_baggy_med_ge_a02repofficer01_m
                                    handhand_glove_bms_archetype
                                    • + hand_glove_bms_med_ge_a02_cuff
                                    • Material: hand_glove_med_ge_a02repofficer01_u
                                    waistwaist_belt_bms_archetype
                                    • + waist_belt_bms_med_ge_a02_back
                                    • + waist_belt_bms_med_ge_a02_front
                                    • Material: waist_belt_med_ge_a02repofficer01_u
                                    legleg_pant_bms_archetype
                                    • Material: leg_pant_med_ge_a02repofficer01_m_v02
                                    bootboot_tall_bms_archetype
                                    • + boot_tall_bms_med_ge_a02_cuff
                                    • Material: boot_tall_med_ge_a02repofficer01_u
                                    All NPCs with this appearance (4)