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Portrait

Vice Commandant Grevin

Level 53 | Elite | Ranged


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (22)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[jump_to_gen_cast]

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​jump_to_gen_cast

[jump_to_gen_cast]
30sinstant30 m900100%

Charging Armor

While charging his armor, Grevin is immune to control effects but takes increased damage. When finished charging, Grevin will have increased defense and deal more damage.

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​generator_channel

Charging Armor
25s10s channelany800100%

Jet Charge

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​jet_charge_attack

Jet Charge
30sinstant8-30 m700100%

High Impact Round

Fires a very powerful round at the target that deals <<1>> damage. Only useable against incapacitated targets and targets suffering from periodic damage. Requires abl.npc.ability.tech.cryo_grenade_random to work.

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​high_impact_round

High Impact Round
15s0.5s cast30 m600100%

Armor Piercing Cell

Load your rifle with armor piercing powercell that has a chance to reduce your target's armor. Only one cell can be active at a time.

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​armor_piercing_cell

Armor Piercing Cell
45s1.5s castany550100%

Ion Cell

Load your rifle with an ion powercell, giving each shot a chance to do shock damage to targets near your primary target. Only one Cell can be active at a time.

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​ion_cell

Ion Cell
45s1.5s castany550100%

Series of Shots

Unleashes a series of shots that each hit for <<1>> weapon damage.

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​series_of_shots

Series of Shots
15s3s channel30 m400100%

Pulse Cannon

Sprays waves of ionizing energy at targets in a 10-meter cone, dealing <<1>> elemental damage over the duration.

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​pulse_cannon

Pulse Cannon
15s3s channelany400100%

Cryo Gun

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​cryo_gun

Cryo Gun
15s5s channel30 m375100%

Electric Shield

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​electric_shield

Electric Shield
45sinstantany375100%

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​stockstrike_ballistics

Stockstrike
15sinstant4 m350100%

Electro Grenade

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​electro_grenade_gtaoe

Electro Grenade
30s2s cast4-30 m325100%

Cryo Grenade

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​cryo_grenade_gtaoe

Cryo Grenade
15s2s cast30 m325100%

Sever Tendon

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​sever_tendon_root

Sever Tendon
15sinstant8-30 m275100%

Electro Dart

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​electro_dart_random

Electro Dart
30sinstant30 m275100%

Power Shot

Fire a single powerful blast at the target. Has a short cast time.

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​power_shot_caster

Power Shot
15s0.5s cast30 m275100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Char ref: chr.vice_commandant_grevin

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_chagrian_bmn_non_a01
  • Material: head_chagrian_bmn_non_a01_v01
  • Eye material: eye_chagrian_non_a01_c01
Body details
SlotDetails
chestchest_tight_bmn_archetype
  • + chest_tight_bmn_heavy_tr_a02_shld
  • + chest_tight_bmn_heavy_tr_a02_plate
  • + chest_tight_bmn_heavy_tr_a02_back
  • Material: chest_tight_heavy_ge_a03reptrooper02_m
bracerbracer_short_bmn_archetype
  • Material: bracer_short_med_ge_a40mercofficer01_u_v02
handhand_gauntlet_bmn_archetype
  • + hand_gauntlet_bmn_med_ge_a39_forearm
  • Material: hand_gauntlet_med_ge_a39mercsoldier01_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_med_ge_a39_back
  • Material: waist_belt_med_ge_a39mercsoldier01_u
legleg_armor02_bmn_archetype
  • Material: leg_armor02_heavy_ge_a03reptrooper02_m_v01
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_med_ge_a40_cover
  • Material: boot_tall_med_ge_a40mercofficer01_u
All NPCs with this appearance (4)