1. NPCs
  2. location
  3. tatooine
  4. mob
  5. czerka
  6. czerka_surveyor
Portrait

Czerka Surveyor

Level 26-27 | Standard | Droid Controller


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Electric Jolt

FQN: abl.​npc.​ability.​tech.​electric_jolt

Electric Jolt
12sinstant15 m070%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Interrogation Probe

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Interrogation Probe
20sinstant30 m070%

Explosive Probe

FQN: abl.​npc.​ability.​tech.​explosive_probe_cast

Explosive Probe
30s2s cast30 m070%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 72581190226416900

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a01
  • Material: head_human_bms_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
 skincolor_human_non_h05_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c14_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_tight_bms_archetype
            • + chest_tight_bms_med_ge_a14_collar
            • + chest_tight_bms_med_ge_a14_chest
            • Material: chest_tight_med_ge_a14military02_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_med_ge_a14military02_u_v02
            handhand_gauntlet_bms_archetype
            • Material: hand_gauntlet_med_ge_a14military02_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_med_ge_a14_sling
            • + waist_belt_bms_med_ge_a14_front
            • Material: waist_belt_med_ge_a14military02_u
            legleg_pant_bms_archetype
            • Material: leg_pant_med_ge_a14military02_m_v01
            bootboot_tall_bms_archetype
            • + boot_tall_bms_med_ge_a14_cuff
            • Material: boot_tall_med_ge_a14military02_u