1. NPCs
  2. location
  3. coruscant
  4. mob
  5. humanoid
  6. black_sun
  7. cantina_reveler
Portrait

Reveler

Level 10 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfa_caucasian_a03
  • Material: head_human_caucasian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bfa_non_a05
  • Material: hair_human_non_a05_v01_f
hair_human_bfa_non_a10
  • + hair_human_bfa_non_a10_bun
  • + hair_human_bfa_non_a10_spikes
  • Material: hair_human_non_a10_v01_f
hair_human_bfa_non_a11
  • + hair_human_bfa_non_a11_mohawk
  • Material: hair_human_non_a11_v01_f
skincolor
(one of 3)
 skincolor_human_non_h27_p
     skincolor_human_non_h34_p
       skincolor_human_non_h25_p
        haircolor
        (one of 2)
         haircolor_human_non_h06_p
           haircolor_human_non_h02_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 2)
              comp_human_non_c31_f
                comp_human_non_c25_f
                  facepaint
                  (one of 2)
                  makeup_human_non_c01_f
                    makeup_human_non_c21_f
                      Body details
                      SlotDetails
                      chest
                      (one of 2)
                      chest_tight_bfa_archetype
                      • Material: chest_tight_med_ge_a07repcitizen04_f
                      chest_tight_bfa_archetype
                      • + chest_tight_bfa_med_ge_a07_chest
                      • Material: chest_tight_med_ge_a07repcitizen04_f
                      bracerbracer_short_bfa_archetype
                      • Material: bracer_short_med_ge_a07repcitizen04_u_v02
                      handhand_naked_bfa_archetype
                      • Material: hand_naked_caucasian_young_a01c01_bfa
                      • Skin slot 0: hand_naked_caucasian_young_a01c01_bfa
                      • Skin color is hued into slot: 0
                      waistwaist_belt_bfa_archetype
                      • Material: waist_belt_med_ge_a07repcitizen04_u
                      legleg_pant_bfa_archetype
                      • Material: leg_pant_med_ge_a07repcitizen04_f_v02
                      bootboot_tall_bfa_archetype
                      • + boot_tall_bfa_med_ge_a07_cuff
                      • Material: boot_tall_med_ge_a07repcitizen04_u