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Portrait

Aegis Company Tactician

Level 37-38 | Elite | Master Marksman


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​diversion

Smoke Grenade
30sinstant30 m25100%

Ambush

FQN: abl.​npc.​ability.​rifle.​ambush

Ambush
12s2.5s cast30 m10100%

Impulse

FQN: abl.​npc.​ability.​tech.​cover_pulse

Impulse
15sinstant6 m9100%

Series of Shots

Unleashes a series of shots that each hit for <<1>> weapon damage. Must be in cover to use.

FQN: abl.​npc.​ability.​rifle.​series_of_shots

Series of Shots
15s3s channel30 m5100%

Aimed Shot

FQN: abl.​npc.​ability.​rifle.​snipe

Aimed Shot
6s1.5s cast30 m4100%

Snipe

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Snipe
12s3s cast30 m2100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 5914657649499330137

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bms_african_a01
  • Material: head_human_bms_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_npc01
  • Material: head_human_bms_african_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet01_bms_archetype
  • + face_trhelmet01_bms_med_tr_a01_antenna
  • Material: face_gehelmet30_med_ge_a01repsoldier05_u
hairhair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
(one of 4)
 skincolor_human_non_h06_p
     skincolor_human_non_h03_p
       skincolor_human_non_h01_p
         skincolor_human_non_h07_p
          haircolor
           haircolor_human_non_h10_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 4)
              comp_human_non_c20_m
                comp_human_non_c07_m
                  comp_human_non_c01_m
                    comp_human_non_c16_m
                      Body details
                      SlotDetails
                      chestchest_tight_bms_archetype
                      • + chest_tight_bms_med_tr_a01_collar
                      • + chest_tight_bms_med_tr_a01_pocket
                      • + 1001418 – not found
                      • Material: chest_tight_med_ge_a01repsoldier05_m
                      bracerbracer_short_bms_archetype
                      • Material: bracer_short_med_ge_a01repsoldier05_u_v02
                      handhand_gauntlet_bms_archetype
                      • + hand_gauntlet_bms_med_tr_a01_front
                      • Material: hand_gauntlet_med_ge_a01repsoldier05_u
                      waistwaist_belt_bms_archetype
                      • + waist_belt_bms_med_tr_a01_front
                      • + waist_belt_bms_med_tr_a01_back
                      • Material: waist_belt_med_ge_a01repsoldier05_u
                      legleg_pant_bms_archetype
                      • Material: leg_pant_med_ge_a01repsoldier05_m_v02
                      bootboot_tall_bms_archetype
                      • Material: boot_tall_med_ge_a01repsoldier05_u