1. NPCs
  2. exp
  3. 02
  4. yavin_4
  5. vendor
  6. rep_token_weapons
Portrait

Requisition Officer Hollbal <Common Data Crystal Vendor>

Level 60 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_african_a05
  • Material: head_human_bmf_african_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmf_non_a10
  • Material: hair_human_non_a10_v01_m
facehair[no archetype]
  • + facehair_human_bmf_caucasian_a04_chops
  • + facehair_human_bmf_caucasian_a04_goatee
  • + facehair_human_bmf_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
skincolor
 skincolor_human_african_h03_p
    haircolor
     haircolor_human_mtx_h06_p
      eyecolor
       eyecolor_human_mtx_h01_s
        complexioncomp_human_non_eyebrow26_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_armor01_bmf_archetype
            • + chest_armor01_bmf_heavy_tr_suv03c01_shld
            • Material: chest_armor01_heavy_tr_suv03c01_m
            handhand_gauntlet_bmf_archetype
            • + hand_gauntlet_bmf_heavy_tr_suv03c01_back
            • Material: hand_gauntlet_heavy_tr_suv03c01_u
            legleg_armor02_bmf_archetype
            • Material: leg_armor02_heavy_tr_a03c02_m_v01
            bootboot_tall_bmf_archetype
            • + boot_tall_bmf_heavy_tr_suv03c01_shin
            • Material: boot_tall_heavy_tr_suv03c01_u