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Portrait

Republic Support Unit

Level 75 | Weak | Gunner


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Stockstrike
9sinstant4 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Full Auto

FQN: abl.​npc.​ability.​rifle.​full_auto_previz_gate

Full Auto
10.5s2s cast30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Full Auto

Fires a continuous stream of bolts that deal heavy damage spread across 4 seconds. Requires abl.npc.rifle.reload Requires rifle or cannon. Requires Ammo pool and Reload ability.

FQN: abl.​npc.​ability.​rifle.​full_auto_previz

Full Auto
9s2s cast + 4s channel30 m0999%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bfn_caucasian_a01
  • Material: head_human_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_a02
  • Material: head_human_caucasian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_a03
  • Material: head_human_caucasian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_a04
  • Material: head_human_caucasian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet23_bfn_archetype
  • Material: face_gehelmet23_heavy_ge_a05reptrooper01_u
skincolor
(one of 4)
 skincolor_human_non_h19_p
     skincolor_human_non_h13_p
       skincolor_human_non_h20_p
         skincolor_human_non_h36_p
          eyecolor
          (one of 3)
           eyecolor_human_non_h02_s
             eyecolor_human_non_h04_s
               eyecolor_human_non_h03_s
                complexion
                (one of 4)
                comp_human_non_c31_f
                  comp_human_non_c20_f
                    comp_human_non_c01_f
                      comp_human_non_c29_f
                        facepaint
                        (one of 4)
                        makeup_human_non_c01_f
                          makeup_human_non_c02_f
                            makeup_human_non_c03_f
                              makeup_human_non_c04_f
                                Body details
                                SlotDetails
                                chestchest_tight_bfn_archetype
                                • + chest_tight_bfn_med_tr_a01_pocket
                                • + chest_tight_bfn_med_tr_a01_collar
                                • + chest_tight_bfn_med_ge_a01_back
                                • Material: chest_tight_med_ge_a01repsoldier02_f
                                bracerbracer_short_bfn_archetype
                                • Material: bracer_short_med_ge_a01repsoldier02_u_v01
                                handhand_gauntlet_bfn_archetype
                                • + hand_gauntlet_bfn_med_tr_a01_front
                                • Material: hand_gauntlet_med_ge_a01repsoldier02_u
                                waistwaist_belt_bfn_archetype
                                • + waist_belt_bfn_med_tr_a01_front
                                • Material: waist_belt_med_ge_a01repsoldier02_u
                                legleg_pant_bfn_archetype
                                • Material: leg_pant_med_ge_a01repsoldier02_f_v01
                                bootboot_tall_bfn_archetype
                                • + boot_tall_bfn_med_tr_a01_shin
                                • Material: boot_tall_med_ge_a01repsoldier02_u