1. NPCs
  2. location
  3. nar_shaddaa
  4. mob
  5. humanoid
  6. imperial
  7. imperial_intelligence_agent
Portrait

Imperial Intelligence Agent

Level 20-21 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 16033471971331446169

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc03
  • Material: head_human_bmn_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc06
  • Material: head_human_bmn_caucasian_npc06
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 5)
hair_human_bmn_non_a04
  • + hair_human_bmn_non_a04_longlength
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
hair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
skincolor
(one of 4)
 skincolor_human_non_h04_p
     skincolor_human_non_h31_p
       skincolor_human_non_h21_p
         skincolor_human_non_h26_p
          haircolor
          (one of 5)
           haircolor_human_non_h05_p
             haircolor_human_non_h02_p
               haircolor_human_non_h10_p
                 haircolor_human_non_h12_p
                   haircolor_human_non_h06_p
                    eyecolor
                     eyecolor_human_non_h02_s
                      complexioncomp_human_non_eyebrow08_m
                        age
                        (one of 2)
                        age_non_non_none_u
                          age_non_non_mid01_m
                            Body details
                            SlotDetails
                            chestchest_tight_bmn_archetype
                            • + chest_tight_bmn_med_ge_a07_chest
                            • + chest_tight_bmn_med_ge_a07_shld
                            • + chest_tight_bmn_med_ge_a07_loin
                            • Material: chest_tight_med_ge_a07repcitizen04_m
                            bracerbracer_short_bmn_archetype
                            • Material: bracer_short_med_ge_a07repcitizen04_u_v02
                            handhand_glove_bmn_archetype
                            • + hand_gauntlet_bmn_med_ge_a07_back
                            • Material: hand_gauntlet_med_ge_a07repcitizen04_u
                            waistwaist_belt_bmn_archetype
                            • + waist_belt_bmn_med_ge_a07_back
                            • + waist_belt_bmn_med_ge_a07_front
                            • Material: waist_belt_med_ge_a07repcitizen04_u
                            legleg_pant_bmn_archetype
                            • Material: leg_pant_med_ge_a07repcitizen04_m_v02
                            bootboot_tall_bmn_archetype
                            • + boot_tall_bmn_med_ge_a07_cuff
                            • Material: boot_tall_med_ge_a07repcitizen04_u