1. NPCs
  2. test
  3. ccopple
  4. testing
  5. izax_test_01
Portrait

[izax_test_01]

Level 70 | Champion | Melee


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (17)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

[switch_to_melee]

FQN: abl.​test.​mpucevich.​iok.​boss_5.​transition.​switch_to_melee

[switch_to_melee]
60m 0s1s cast10 m0105100%

[switch_to_orbit]

FQN: abl.​test.​mpucevich.​iok.​boss_5.​transition.​switch_to_orbit

[switch_to_orbit]
60m 0s1s cast10 m0105100%

[switch_to_ranged]

FQN: abl.​test.​mpucevich.​iok.​boss_5.​transition.​switch_to_ranged

[switch_to_ranged]
60m 0s1s cast10 m0105100%

[melee_attack_left]

FQN: abl.​test.​mpucevich.​iok.​boss_5.​melee.​melee_attack_left

[melee_attack_left]
60s1s cast10 m1100100%

[melee_attack_left_2]

FQN: abl.​test.​mpucevich.​iok.​boss_5.​melee.​melee_attack_left_2

[melee_attack_left_2]
60s1s cast10 m195100%

[melee_attack_right]

FQN: abl.​test.​mpucevich.​iok.​boss_5.​melee.​melee_attack_right

[melee_attack_right]
60s1s cast10 m190100%

[melee_attack_right_2]

FQN: abl.​test.​mpucevich.​iok.​boss_5.​melee.​melee_attack_right_2

[melee_attack_right_2]
60s1s cast10 m185100%

[melee_missile_blast]

FQN: abl.​test.​mpucevich.​iok.​boss_5.​melee.​melee_missile_blast

[melee_missile_blast]
60s1s cast10 m180100%

[melee_ranged_attack]

FQN: abl.​test.​mpucevich.​iok.​boss_5.​melee.​melee_ranged_attack

[melee_ranged_attack]
60s1s cast10 m175100%

[melee_slam_suite]

FQN: abl.​test.​mpucevich.​iok.​boss_5.​melee.​melee_slam_suite

[melee_slam_suite]
60s9s channel10 m170100%

[melee_slam_shot_suite]

FQN: abl.​test.​mpucevich.​iok.​boss_5.​melee.​melee_slam_shot_suite

[melee_slam_shot_suite]
60s9s channel10 m165100%

[melee_chest_laser]

FQN: abl.​test.​mpucevich.​iok.​boss_5.​melee.​melee_chest_laser

[melee_chest_laser]
60s6s channel10 m160100%

[melee_chest_laser_interrupted]

FQN: abl.​test.​mpucevich.​iok.​boss_5.​melee.​melee_chest_laser_interrupted

[melee_chest_laser_interrupted]
60s4s channel10 m155100%

[ranged_attack_01]

FQN: abl.​test.​mpucevich.​iok.​boss_5.​range.​ranged_attack_01

[ranged_attack_01]
10s1s cast250 m2100100%

[ranged_attack_02]

FQN: abl.​test.​mpucevich.​iok.​boss_5.​range.​ranged_attack_02

[ranged_attack_02]
10s1s cast250 m290100%

[ranged_attack_03]

FQN: abl.​test.​mpucevich.​iok.​boss_5.​range.​ranged_attack_03

[ranged_attack_03]
10s1s cast250 m280100%

[orbit_sequence]

FQN: abl.​test.​mpucevich.​iok.​boss_5.​orbit.​orbit_sequence

[orbit_sequence]
60s1s cast800 m3100100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Details
SlotDetails
creatureizax_a01
  • Material: izax_a01_v01
All NPCs with this appearance (2)