1. NPCs
  2. event
  3. bounty_hunting
  4. shared
  5. bounties
  6. sniper_bounty_henchman
Portrait

Blade Sister <Henchman's Henchman>

Level 15-70 | Weak | Melee


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Dash

FQN: abl.​npc.​ability.​buff.​dash

Dash
15sinstant5-100 m80100%

Spinning Strikes

Strike out at all nearby enemies, dealing moderate damage to all targets within melee range each second. Requires a double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​spinning_strikes

Spinning Strikes
20s6s channel4 m60100%

Low Slash

Slashes the target low, dealing <<1>> weapon damage and incapacitating the target for 3.5 seconds. Damage causes this effect to end prematurely. Requires a double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​low_slash_electrostaff

Low Slash
15sinstant4 m60150%

Surge

FQN: abl.​npc.​ability.​pole.​surge

Surge
60s1.5s cast4 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Thrash

Strikes the target twice, dealing melee damage on both hits.

FQN: abl.​npc.​ability.​pole.​double_strike_single_target

Thrash
4.5sinstant4 m0150%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_african_a02
  • Material: head_human_non_npc02_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfs_non_a06
  • Material: hair_human_non_a06_v01_f
facehair[no archetype]
  • + facehair_human_bfs_african_sp_cyber01_ear
  • + facehair_human_bfs_african_sp_cyber02_glasses
  • + facehair_human_bfs_african_sp_cyber01_jaw
  • Material: facehair_human_non_sp_cyber01_u
complexioncomp_human_non_c31_f
    facepaintmakeup_human_non_c03_f
      Body details
      SlotDetails
      chestchest_tight_bfs_archetype
      • + chest_tight_bfs_med_sp_tier_a01_backpack
      • + chest_tight_bfs_med_sp_tier_a01_pouches
      • Material: chest_tight_med_sp_tier_a01c01_f
      handhand_glove_bfs_archetype
      • + hand_glove_bfs_med_sp_tier_a03_forearm
      • Material: hand_glove_med_sp_tier_a03c01_u
      waistwaist_belt_bfs_archetype
      • + waist_belt_bfs_med_ge_a54_back
      • + waist_belt_bfs_med_ge_a54_front
      • Material: waist_belt_med_ge_a54seekerls01_u
      legleg_pant_bfs_archetype
      • Material: leg_pant_med_sp_a02c04_f_v02
      bootboot_tall_bfs_archetype
      • + boot_tall_bfs_med_sp_tier_a02_pads
      • Material: boot_tall_med_sp_tier_a02c01_u