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Portrait

Temple Guardian

Level 20 | Champion | Warrior


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Shii-Cho Form

Enter a balanced Lightsaber form, reducing damage taken and increasing damage dealt. Reduces cooldowns of Force Scream, Force Crush (dot) and Force Push Random.

FQN: abl.​npc.​ability.​saber.​shii_cho_form

Shii-Cho Form
60sinstantany100100%

Force Scream

Blasts the target with a force-enhanced scream, dealing kinetic damage.

FQN: abl.​npc.​ability.​force.​force_scream

Force Scream
12sinstant15 m50100%

Force Push

Deals kinetic damage, and pushes the target away from the caster. Does not stun or knock down the target. Selects a random target from the nearby enemies.

FQN: abl.​npc.​ability.​force.​force_push_random

Force Push
30sinstant15 m25100%

Force Crush

Progressively slows the target from 60% to 10% movement speed over <<1[%d seconds/%d second/%d seconds]>> and deals <<3[%d/%d/%d]>> kinetic damage each second. At the end of the duration the target is crushed, and takes an additional <<2[%d/%d/%d]>> kinetic damage.

FQN: abl.​npc.​ability.​force.​force_crush_dot

Force Crush
21sinstant15 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 12201804461417362226

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bms_caucasian_npc01
  • Material: head_human_bms_caucasian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_npc02
  • Material: head_human_bms_caucasian_npc02
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bms_non_a15_main
  • Material: hair_human_non_a15_m_v01
hair_human_bms_non_a12
  • + hair_human_bms_non_a12_back
  • Material: hair_human_non_a12_v01_m
facehair[empty]
skincolor
 skincolor_human_non_h27_p
    haircolor
    (one of 2)
     haircolor_human_non_h05_p
       haircolor_human_non_h04_p
        eyecolor
         eyecolor_sith_non_h04_s
          complexioncomp_human_non_c26_m
            facepaint
            (one of 3)
            tattoo_human_non_sw02_u
              tattoo_human_non_sw03_u
                [empty]
                Body details
                SlotDetails
                chestchest_robe02_bms_archetype
                • + chest_robe02_bms_med_sw_a02_hooddown
                • + chest_robe02_bms_med_sw_a02_hoodup
                • + chest_robe02_bms_med_sw_a02_shld
                • + chest_robe02_bms_med_sw_a02_mid
                • Material: chest_robe02_med_sw_a02c01_m
                handhand_gauntlet_bms_archetype
                • Material: hand_gauntlet_med_sw_a01c03_u
                waistwaist_belt_bms_archetype
                • Material: waist_belt_med_sw_a01c01_u
                legleg_pant_bms_archetype
                • Material: leg_pant_med_sw_a02c01_m_v01
                bootboot_tall_bms_archetype
                • Material: boot_tall_light_sw_a03c01_u
                All NPCs with this appearance (2)