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Portrait

Resistance Siege Gunner

Level 19 | Standard | Flame Infused


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Plasma Cell

Load your rifle with a plasma powercell, giving all of your rifle attacks a chance to deal additional plasma damage over time. Only one Cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​plasma_cell

Plasma Cell
60s1.5s castany200100%

Incendiary Round

Launches an incendiary projectile, setting the target ablaze for elemental damage over a few seconds

FQN: abl.​npc.​ability.​rifle.​incendiary_round

Incendiary Round
20sinstant30 m150100%

Concussion Charge

FQN: abl.​npc.​ability.​tech.​concussion_charge

Concussion Charge
20sinstant4 m70100%

Hail Of Bolts

Fires several rounds at the area that deal <<1>> damage followed by a greanade that deals <<2>> kinetic damage to up to 5 targets withn 8 meters. Standard and weak targets are knocked down by the grenade.

FQN: abl.​npc.​ability.​rifle.​hail_of_bolts

Hail Of Bolts
60s3s channel5-30 m70100%

Heat Beam

FQN: abl.​npc.​ability.​rifle.​heat_beam

Heat Beam
15s6s channel30 m50100%

Plasma Probe

Deploys a plasma drone that does moderate damage over time to all nearby enemies for 15 seconds. NOTE - Balanced assuming the player will leave the AoE after 2 ticks.

FQN: abl.​npc.​ability.​tech.​plasma_probe

Plasma Probe
12sinstant30 m35100%

Flame Burst

FQN: abl.​npc.​ability.​tech.​flame_burst

Flame Burst
9sinstant15 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_twilek_bmn_asian_a01
  • Material: head_twilek_bmn_asian_a01_v02
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
(one of 3)
 skincolor_twilek_non_h08_p
     skincolor_twilek_non_h04_p
       skincolor_twilek_non_h02_p
        eyecolor
         eyecolor_human_non_h04_s
          complexioncomp_twilek_non_c07_m
            facepainttattoo_twilek_non_c02_u
              Body details
              SlotDetails
              chestchest_tight_bmn_archetype
              • + chest_tight_bmn_med_ge_a15_back
              • + chest_tight_bmn_med_ge_a15_chest
              • + chest_tight_bmn_med_ge_a15_hooddown
              • Material: chest_tight_med_ge_a15mercenary02_m
              bracerbracer_short_bmn_archetype
              • Material: bracer_short_med_ge_a15mercenary02_u_v02
              handhand_glove_bmn_archetype
              • + hand_glove_bmn_med_ge_a15_forearm
              • Material: hand_glove_med_ge_a15mercenary02_u
              waistwaist_belt_bmn_archetype
              • + waist_belt_bmn_med_ge_a15_front
              • + waist_belt_bmn_med_ge_a15_back
              • + waist_belt_bmn_med_ge_a15_sling
              • Material: waist_belt_med_ge_a15mercenary02_u
              legleg_pant_bmn_archetype
              • Material: leg_pant_med_ge_a15mercenary02_m_v02
              bootboot_tall_bmn_archetype
              • + boot_tall_bmn_med_ge_a15_shin
              • Material: boot_tall_med_ge_a15mercenary02_u
              All NPCs with this appearance (13)