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  7. standard_corsec_medic_story
Portrait

CorSec Medic

Level 75 | Standard | Field Medic


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m70125%

Sleep Dart

Puts the target to sleep for 8 seconds. Damage will break the effect prematurely. NOTE - Balanced for Caster NPCs. This version will target a random companion character.

FQN: abl.​npc.​ability.​tech.​sleep_dart_cc

Sleep Dart
60sinstant30 m70150%

Offensive Tactics

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensive Tactics
60sinstantany70100%

Med Scan

FQN: abl.​npc.​ability.​tech.​medicine

Med Scan
4.5s3s cast15 m30150%

Advanced Kolto Pack

FQN: abl.​npc.​ability.​tech.​kolto_pack

Advanced Kolto Pack
15s1.5s cast30 m30100%

Kolto Probe

FQN: abl.​npc.​ability.​tech.​kolto_probe

Kolto Probe
4.5s1.5s cast30 m30125%

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​diversion

Smoke Grenade
30sinstant30 m30150%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 15372070561904792595

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_african_a02
  • Material: head_human_bmf_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmf_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bmf_non_a12
  • Material: hair_human_non_a12_v01_m
hair_human_bmf_non_a13
  • + hair_human_bmf_non_a13_ponytail
  • Material: hair_human_non_a13_v01_m
facehair
(one of 3)
[no archetype]
  • + 1006660 – not found
  • + 1006659 – not found
  • + 1312102 – not found
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + 1312099 – not found
  • + 1143515 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + 1143519 – not found
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 3)
 skincolor_human_non_h02_p
     skincolor_human_non_h04_p
       skincolor_human_non_h06_p
        haircolor
        (one of 2)
         haircolor_human_non_h06_p
           haircolor_human_non_h04_p
            eyecolor
             eyecolor_human_non_h03_s
              complexion
              (one of 2)
              comp_human_non_c07_m
                comp_human_non_c20_m
                  ageage_non_non_mid01_m
                    Body details
                    SlotDetails
                    chestchest_tight_bmf_archetype
                    • + chest_tight_bmf_med_ge_a14_collar
                    • + chest_tight_bmf_med_ge_a14_chest
                    • + chest_tight_bmf_med_ge_a14_arm
                    • Material: chest_tight_med_ge_a14military07_m
                    bracerbracer_short_bmf_archetype
                    • Material: bracer_short_med_ge_a14military07_u_v01
                    handhand_gauntlet_bmf_archetype
                    • + hand_gauntlet_bmf_med_ge_a14_pouch
                    • Material: hand_gauntlet_med_ge_a14military07_u
                    waistwaist_belt_bmf_archetype
                    • + waist_belt_bmf_med_ge_a14_front
                    • + waist_belt_bmf_med_ge_a14_back
                    • + waist_belt_bmf_med_ge_a14_sling
                    • Material: waist_belt_med_ge_a14military07_u
                    legleg_pant_bmf_archetype
                    • Material: leg_pant_med_ge_a14military07_m_v01
                    bootboot_tall_bmf_archetype
                    • + boot_tall_bmf_med_ge_a14_cuff
                    • Material: boot_tall_med_ge_a14military07_u
                    All NPCs with this appearance (4)