1. NPCs
  2. universal
  3. classy
  4. citizen_bms_02
Portrait

Citizen

Level 1-10 | Elite | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 12201804461417362226

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a03
  • Material: head_human_bms_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet07_bms_archetype
  • Material: face_gehelmet07_med_ge_a01repsoldier03_u
hairhair_human_bms_non_a04
  • + hair_human_bms_non_a04_length
  • Material: hair_human_non_a04_v01_m
facehair[empty]
skincolor[empty]
haircolor[empty]
eyecolor[empty]
complexion[empty]
facepaint[empty]
age[empty]
Body details
SlotDetails
chestchest_jacket_bms_archetype
  • Material: chest_jacket_med_sm_tier_a02c01_m
bracerbracer_short_bms_archetype
  • Material: bracer_short_med_sm_tier_a02c01_u_v01
handhand_gauntlet_bms_archetype
  • Material: hand_gauntlet_med_sm_tier_a02c01_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_med_sm_tier_a02_back
  • + waist_belt_bms_med_sm_tier_a02_front
  • Material: waist_belt_med_sm_tier_a02c01_u
legleg_pant_bms_archetype
  • Material: leg_pant_med_sm_tier_a02c01_m_v01
bootboot_tall_bms_archetype
  • Material: boot_tall_med_sm_tier_a02c01_u
All NPCs with this appearance (2)