1. NPCs
  2. location
  3. taris_imperial
  4. world
  5. gaining_ground
  6. master_cerik
Portrait

Master Cerik

Level 36 | Elite | Master Guardian


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Lift

Traps the target in the air for a few seconds. Damage causes this effect to end prematurely. This version only works on Companion Characters.

FQN: abl.​npc.​ability.​force.​stasis_field_cc

Force Lift
60s2s cast30 m350100%

Hilt Strike

Hilt strike that stuns the target briefly. Will not stun if used by Standard/Weak mobs.

FQN: abl.​npc.​ability.​saber.​hilt_strike

Hilt Strike
30sinstant4 m300100%

Saber Ward

Increases chance to parry, dodge or deflect incoming attacks by 30% for 9 seconds. Jedi VFX theme.

FQN: abl.​npc.​ability.​saber.​saber_ward_jk

Saber Ward
3m 0sinstantany290100%

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage. Shorter cooldown and shorter max range.

FQN: abl.​npc.​ability.​force.​force_leap_quick

Force Leap
15sinstant6-15 m250100%

Blade Storm

FQN: abl.​npc.​ability.​saber.​blade_storm

Blade Storm
8sinstant10 m200100%

Saber Throw

Throws the main-hand lightsaber at a distant target, inflicting moderate damage.

FQN: abl.​npc.​ability.​saber.​saber_throw

Saber Throw
30sinstant8-30 m200100%

Master Strike

FQN: abl.​npc.​ability.​saber.​master_strike

Master Strike
30s3s channel4 m90100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.master_cerik

Starts conversation: cnv.location.taris_imp.world.gaining_ground.master_cerik

Loot information

Loot package: 11338780804967416408

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_npc05
  • Material: head_human_bms_caucasian_npc05
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a12
  • + hair_human_bms_non_a12_back
  • Material: hair_human_non_a12_v01_m
skincolor
 skincolor_human_non_h35_p
    haircolor
     haircolor_human_non_h05_p
      eyecolor
       eyecolor_human_non_h05_s
        complexioncomp_human_non_c07_m
          Body details
          SlotDetails
          chestchest_robe02_bms_archetype
          • + chest_robe02_bms_heavy_jk_a12_hooddown
          • Material: chest_robe02_heavy_jk_a12c01_u
          bracerbracer_short_bms_archetype
          • Material: bracer_short_heavy_jk_a12c01_u_v02
          handhand_glove_bms_archetype
          • Material: hand_glove_heavy_jk_a12c01_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_heavy_jk_a12_back
          • + waist_belt_bms_heavy_jk_a12_front
          • Material: waist_belt_heavy_jk_a12c01_u
          legleg_pant_bms_archetype
          • Material: leg_pant_heavy_jk_a12c01_m_v01
          bootboot_tall_bms_archetype
          • + boot_tall_bms_heavy_jk_a12_shin
          • Material: boot_tall_heavy_jk_a12c01_u