1. NPCs
  2. location
  3. ord_mantell
  4. mob
  5. humanoid
  6. stronghold_gate_commander
Portrait

Separatist Gate Commander

Level 9 | Strong | Scrapper


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Armor Field

FQN: abl.​npc.​ability.​buff.​armor_field

Armor Field
3m 0sinstantany30100%

Kick

Deliver a low blow to the target that deals kinetic damage.

FQN: abl.​npc.​ability.​unarmed.​dirty_kick_nostun

Kick
12sinstant4 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Flurry of Bolts

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​flurry_of_bolts

Flurry of Bolts
4.5sinstant30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_twilek_bmf_asian_a01
  • Material: head_twilek_bmf_asian_a01_v02
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
(one of 3)
 skincolor_twilek_non_h08_p
     skincolor_twilek_non_h07_p
       skincolor_twilek_non_h01_p
        eyecolor
         eyecolor_twilek_non_h05_s
          complexioncomp_twilek_non_c08_m
            facepaint
            (one of 2)
            tattoo_twilek_non_c01_u
              tattoo_twilek_non_c03_u
                Body details
                SlotDetails
                chestchest_baggy_bmf_archetype
                • + chest_baggy_bmf_med_ge_a17_chest
                • + chest_baggy_bmf_med_ge_a17_shld
                • Material: chest_baggy_med_ge_a17military04_m
                bracerbracer_short_bmf_archetype
                • Material: bracer_short_heavy_ge_a16military07_u_v02
                handhand_gauntlet_bmf_archetype
                • + hand_gauntlet_bmf_heavy_ge_a16_forearm
                • Material: hand_gauntlet_heavy_ge_a16military07_u
                waistwaist_belt_bmf_archetype
                • + waist_belt_bmf_heavy_ge_a16_front
                • + waist_belt_bmf_heavy_ge_a16_back
                • Material: waist_belt_heavy_ge_a16military07_u
                legleg_pant_bmf_archetype
                • Material: leg_pant_heavy_ge_a16military07_m_v02
                bootboot_tall_bmf_archetype
                • + boot_tall_bmf_heavy_ge_a16_shin
                • Material: boot_tall_heavy_ge_a16military07_u